func_timer
This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
so, the basic time between firing is a random time between (wait - random) and (wait + random)
These can used but not touched.
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
Keys
| Key |
Description |
| wait |
base time between triggering all targets, default is 1 |
| random |
wait variance, default is 0 |
| delay |
delay before first firing when turned on, default is 0 |
| pausetime |
additional delay used only the very first time and only if spawned with START_ON |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.3 0.1 0.6 |
| Spawn function |
SP_func_timer |
Quake III Arena
This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.
so, the basic time between firing is a random time between (wait - random) and (wait + random)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
Keys
| Key |
Description |
| wait |
base time between triggering all targets, default is 1 |
| random |
wait variance, default is 0 |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.3 0.1 0.6 |
| Spawn function |
SP_func_timer |
RTCW Single Player
This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.
so, the basic time between firing is a random time between (wait - random) and (wait + random)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
Keys
| Key |
Description |
| wait |
base time between triggering all targets, default is 1 |
| random |
wait variance, default is 0 |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.3 0.1 0.6 |
| Spawn function |
SP_func_timer |
RTCW Multiplayer
This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.
so, the basic time between firing is a random time between (wait - random) and (wait + random)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
Keys
| Key |
Description |
| wait |
base time between triggering all targets, default is 1 |
| random |
wait variance, default is 0 |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.3 0.1 0.6 |
| Spawn function |
SP_func_timer |
Enemy Territory
This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.
so, the basic time between firing is a random time between (wait - random) and (wait + random)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
Keys
| Key |
Description |
| wait |
base time between triggering all targets, default is 1 |
| random |
wait variance, default is 0 |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.3 0.1 0.6 |
| Spawn function |
SP_func_timer |