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ARTICLE

func_timer

This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

so, the basic time between firing is a random time between (wait - random) and (wait + random)

These can used but not touched.

Spawnflags

Flag Bit Description
START_ON 1

Keys

Key Description
wait base time between triggering all targets, default is 1
random wait variance, default is 0
delay delay before first firing when turned on, default is 0
pausetime additional delay used only the very first time and only if spawned with START_ON

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6
Spawn function SP_func_timer

Quake III Arena

This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.

so, the basic time between firing is a random time between (wait - random) and (wait + random)

Spawnflags

Flag Bit Description
START_ON 1

Keys

Key Description
wait base time between triggering all targets, default is 1
random wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6
Spawn function SP_func_timer

RTCW Single Player

This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.

so, the basic time between firing is a random time between (wait - random) and (wait + random)

Spawnflags

Flag Bit Description
START_ON 1

Keys

Key Description
wait base time between triggering all targets, default is 1
random wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6
Spawn function SP_func_timer

RTCW Multiplayer

This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.

so, the basic time between firing is a random time between (wait - random) and (wait + random)

Spawnflags

Flag Bit Description
START_ON 1

Keys

Key Description
wait base time between triggering all targets, default is 1
random wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6
Spawn function SP_func_timer

Enemy Territory

This should be renamed trigger_timer... Repeatedly fires its targets. Can be turned on or off by using.

so, the basic time between firing is a random time between (wait - random) and (wait + random)

Spawnflags

Flag Bit Description
START_ON 1

Keys

Key Description
wait base time between triggering all targets, default is 1
random wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6
Spawn function SP_func_timer

Last changed Sep 21, 2026
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RELATED GAMES
Quake III Arena
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Return to Castle Wolfenstein
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