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Written down once so it does not get asked again. |
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func_door
 if two doors touch, they are assumed to be connected and operate as a unit. |
Sep 21, 2026 |
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func_doorframe_a
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Sep 21, 2026 |
func_door_mcc
 Door. |
Sep 21, 2026 |
func_door_rotating
 You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z |
Sep 21, 2026 |
func_door_secret
 Basic secret door. Slides back, then to the side. Angle determines direction. |
Sep 21, 2026 |
func_earthquake
 Use to trigger earthquakes. The sound shader MUST have shakes set, this allows the sound system to provide a more realistic shake based on sound. |
Sep 21, 2026 |
func_earthquake_movables
 when fired, it shakes all player views within it's model. |
Sep 21, 2026 |
func_elevator
 Elevators move to predefined floors and activate door teams based on floor number. |
Sep 21, 2026 |
func_emitter
 Inherits from a func_static but is fixed size and shows a rotation arrow. |
Sep 21, 2026 |
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func_ entities
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Sep 21, 2026 |
func_episodegate
 This bmodel will appear if the episode has already been completed, so players can't reenter it. |
Sep 21, 2026 |
func_explosion
 Hidden object that explodes when activated. |
Sep 21, 2026 |
func_explosive
 Any brush that you want to explode or break apart. If you want an ex0plosion, set dmg and it will do a radius explosion of that amount at the center of the |
Sep 21, 2026 |
func_forcefield
 Force field. |
Sep 21, 2026 |
func_fracture
 b-rep brittle fracture |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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