func_arena Tuesday, September 22, 2026
Building, modding and fragging like it's 1998

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func_door

if two doors touch, they are assumed to be connected and operate as a unit.
Sep 21, 2026
func_doorframe_a Sep 21, 2026
func_door_mcc

Door.
Sep 21, 2026
func_door_rotating

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z
Sep 21, 2026
func_door_secret

Basic secret door. Slides back, then to the side. Angle determines direction.
Sep 21, 2026
func_earthquake

Use to trigger earthquakes. The sound shader MUST have shakes set, this allows the sound system to provide a more realistic shake based on sound.
Sep 21, 2026
func_earthquake_movables

when fired, it shakes all player views within it's model.
Sep 21, 2026
func_elevator

Elevators move to predefined floors and activate door teams based on floor number.
Sep 21, 2026
func_emitter

Inherits from a func_static but is fixed size and shows a rotation arrow.
Sep 21, 2026
func_ entities Sep 21, 2026
func_episodegate

This bmodel will appear if the episode has already been completed, so players can't reenter it.
Sep 21, 2026
func_explosion

Hidden object that explodes when activated.
Sep 21, 2026
func_explosive

Any brush that you want to explode or break apart. If you want an ex0plosion, set dmg and it will do a radius explosion of that amount at the center of the
Sep 21, 2026
func_forcefield

Force field.
Sep 21, 2026
func_fracture

b-rep brittle fracture
Sep 21, 2026
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