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func_door_secret

This is an entity, present on Quake and Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake

Basic secret door. Slides back, then to the side. Angle determines direction.

If a secret door has a targetname, it will only be opened by its button or trigger, not by damage.

Spawnflags

Flag Bit Description
open_once 1
1st_left 2
1st_down 4
no_shoot 8
always_shoot 16

Keys

Key Description
wait # of seconds before coming back
1st_left 1st move is left of arrow
1st_down 1st move is down from arrow
always_shoot even if targeted, keep shootable
t_width override WIDTH to move back (or height if going down)
t_length override LENGTH to move sideways
dmg damage to inflict when blocked (2 default)
sounds 1) medieval 2) metal 3) base

Editor

Property Value
Type brush entity
Color 0 .5 .8

Quake II

A secret door. Slide back and then to the side.

open_once doors never closes

Spawnflags

Flag Bit Description
always_shoot 1 door is shootebale even if targeted
1st_left 2 1st move is left of arrow
1st_down 4 1st move is down from arrow

Keys

Key Description
angle determines the direction
dmg damage to inflic when blocked (default 2)
wait how long to hold in the open position (default 5, -1 means hold)

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_door_secret

Last changed Sep 21, 2026
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