func_door_secret
This is an entity, present on Quake and Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
Basic secret door. Slides back, then to the side. Angle determines direction.
If a secret door has a targetname, it will only be opened by its button or trigger, not by damage.
Spawnflags
| Flag |
Bit |
Description |
| open_once |
1 |
|
| 1st_left |
2 |
|
| 1st_down |
4 |
|
| no_shoot |
8 |
|
| always_shoot |
16 |
|
Keys
| Key |
Description |
| wait |
# of seconds before coming back |
| 1st_left |
1st move is left of arrow |
| 1st_down |
1st move is down from arrow |
| always_shoot |
even if targeted, keep shootable |
| t_width |
override WIDTH to move back (or height if going down) |
| t_length |
override LENGTH to move sideways |
| dmg |
damage to inflict when blocked (2 default) |
| sounds |
1) medieval 2) metal 3) base |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
Quake II
A secret door. Slide back and then to the side.
open_once doors never closes
Spawnflags
| Flag |
Bit |
Description |
| always_shoot |
1 |
door is shootebale even if targeted |
| 1st_left |
2 |
1st move is left of arrow |
| 1st_down |
4 |
1st move is down from arrow |
Keys
| Key |
Description |
| angle |
determines the direction |
| dmg |
damage to inflic when blocked (default 2) |
| wait |
how long to hold in the open position (default 5, -1 means hold) |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_door_secret |