 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
|
fs_restrict
|
Sep 21, 2026 |
|
fs_savepath
|
Sep 21, 2026 |
|
fs_steampath
|
Sep 21, 2026 |
func_aas_obstacle
 Used to dynamically block off areas from monsters. Toggles on/off when triggered. |
Sep 21, 2026 |
func_aas_portal
 Used to dynamically block off areas from monsters. Toggles on/off when triggered. |
Sep 21, 2026 |
func_activator
 Non-displayed entity used to activate triggers when it touches them. Bind to a mover to |
Sep 21, 2026 |
func_animate
 Object that changes animation when triggered. |
Sep 21, 2026 |
func_areaportal
 This is a non-visible object that divides the world into areas that are seperated when this portal is not activated. Usually enclosed in the middle of a door. |
Sep 21, 2026 |
func_bats
 count = default 10 bats radius = maximum distance from center of entity to place each bat (default=32) speed = speed to travel to next waypoint (default=300) |
Sep 21, 2026 |
func_beam
 Creates a beam from origin to origin of targeted func_beam. Turns on and off when triggered. Can only target one func_beam at a time and be targeted by one |
Sep 21, 2026 |
func_bobbing
 Normally bobs on the Z axis |
Sep 21, 2026 |
func_bossgate
 This bmodel appears unless players have all of the episode sigils. |
Sep 21, 2026 |
func_brushmodel
 A brushmodel that gets deleted on the fourth frame. We use this to hijack it's brushmodel in func_constructible entities that are based around staged |
Sep 21, 2026 |
func_button
 When a button is touched, it moves some distance in the direction of its angle, triggers all of its targets, waits some time, then returns to its original |
Sep 21, 2026 |
func_camera_anim
 Camera controlled by animation. |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|