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Written down once so it does not get asked again. |
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func_camera_follow
 camera that follows an entity.\n |
Sep 21, 2026 |
func_camera_portalsky
 View from which the skybox is rendered |
Sep 21, 2026 |
func_cameraTarget
 used to control camera view motion and camera view position motion. |
Sep 21, 2026 |
func_cameraview
 Simple Camera view, apply a rotation matrix, angle or target it at a target_null. |
Sep 21, 2026 |
func_clampdoor
 **same as func_door but automatically includes animating clamps (see network map)**\n\n |
Sep 21, 2026 |
func_clipmodel
 Holder for a clip model which can be used by another entity. |
Sep 21, 2026 |
func_clock
 target a target_string with this |
Sep 21, 2026 |
func_console
 Geometry or a model for applying a GUI |
Sep 21, 2026 |
func_constructible
 A constructible object that functions as target for engineers. |
Sep 21, 2026 |
func_conveyor
 Conveyors are stationary brushes that move what's on them. The brush should be have a surface with at least one current content enabled. speed default 100 |
Sep 21, 2026 |
func_corona
 A special type of corona that fades out over distance. The material applied to these must be one of the special coronas set up in corona.mtr |
Sep 21, 2026 |
func_damagable
 Breakable object. Fires targets and changes shader parms and model when damaged. |
Sep 21, 2026 |
func_damage
 Damages targeted entities when triggered. |
Sep 21, 2026 |
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func_deathpush
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Sep 21, 2026 |
func_direct_portal
 Creates a portal when triggered |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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