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func_conveyor

This is an entity, present on Quake II and Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

Conveyors are stationary brushes that move what's on them. The brush should be have a surface with at least one current content enabled. speed default 100

Spawnflags

Flag Bit Description
START_ON 1
TOGGLE 2

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_conveyor

Quake 4

Moves all entities standing on the entity in a given direction at a constant speed. Either moveAngle or targetting a chain of target_null's can be used to indicate the direction of the movement (note that moveAngle can only be used for flat conveyor belts).

Keys

Key Type Default Description
speed var speed entities on the conveyor belt should be moved at
moveAngle var angle the conveyor belt should move

Editor

Property Value
Type brush entity
Spawn class rvConveyor -> idEntity -> idClass
Color 0 .5 .8

Script events

Event Declared by
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Last changed Sep 21, 2026
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