func_clock
This is an entity on id Tech 2 engines, present on Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
target a target_string with this
The default is to be a time of day clock
If START_OFF, this entity must be used before it starts
Spawnflags
| Flag |
Bit |
Description |
| TIMER_UP |
1 |
and TIMER_DOWN run for "count" seconds and the fire "pathtarget" |
| TIMER_DOWN |
2 |
|
| START_OFF |
4 |
|
| MULTI_USE |
8 |
|
Keys
| Key |
Description |
| style |
0 "xx" 1 "xx:xx" 2 "xx:xx:xx" |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0 0 1 |
| Spawn function |
SP_func_clock |