| translate |
bool |
1 |
Whether the console text can be translated by talon (1) |
| offset_perch |
var |
0 0 32 |
Offset from origin of where talon perches (0 0 32) |
| noTalonTarget |
bool |
0 |
Whether talon should perch at this console (0) |
| noTalonSquawk |
bool |
1 |
Whether talon should squawk to alert the player to this console (0) |
| noDamage |
bool |
|
If set, damage has no effect on console (0) |
| bindPerchSpot |
bool |
|
Whether to bind the perchspot to the console (in case it moves) |
| health |
var |
1 |
the amount of damage the console can take before becoming damaged (1) |
| gui |
gui |
|
gui to appear on this console |
| ai_can_use |
bool |
1 |
1 = AI is allowed to USE this console, 0 = AI cannot use (1) |
| ai_use_anim |
var |
console |
The anim mood to set on the AI user of this console. Ex: 'console' would play the anim 'console_use' ('console') |
| ai_use_time |
var |
3.0 |
Once the AI starts using this console, it will spend this many secs. at this console(3.0) |
| ai_reuse_wait |
var |
5.0 |
How many secs to wait before AI can use this console again (5) |
| ai_max_uses |
bool |
-1 |
Number of times the AI is allowed to use this console. If <0, they can use it infinite amount of times. (-1) |
| ai_use_trigger_wait |
var |
2.0 |
How many secs to wait before firing this consoles triggers. (2) |
| ai_damage_disable_msgs |
bool |
|
TRUE if reaction msgs should be disabled when damaged. (0) |
| gui_parm25 |
bool |
|
if on, makes gui one time only (0) |
| gui_parm26 |
var |
|
Script function to call when turned on (only on some guis, generic_3) |
| gui_parm27 |
var |
|
Script function to call when turned off (only on some guis, generic_3) |
| gui_parm28 |
bool |
|
Initial state of gui, 0==off, 1==on (0) |
| ai_player_use_disable_msgs |
bool |
|
TRUE if reaction msgs should be disabled when the player uses this console (1) |
| timeEventsAlways |
bool |
|
If set, always generates time events, but more expensive. |