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func_tramcar

This is an entity on id Tech 3 engines, present on RTCW Single Player and RTCW Multiplayer. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

health value of 999 will designate the piece as non damageable

The leader of the tramcar group must have the leader flag set or you'll end up with co-planer poly heaven. When the health of the Leader of the team hits zero it will unlink and the team will become visible

A tramcar is a mover that moves between path_corner target points. all tramcar parts MUST HAVE AN ORIGIN BRUSH. (this is true for all parts)

The tramcar spawns at the first target it is pointing at.

If you are going to have enemies ride the tramcar it must be placed in its ending position when you bsp the map you can the start it by targeting the desired path_corner

Spawnflags

Flag Bit Description
START_ON 1
TOGGLE 2
LEADER 8

Keys

Key Description
model2 .md3 model to also draw
speed default 100
dmg default 2
noise looping sound to play when the train is in motion
target next path corner
color constantLight color
light constantLight radius
type type of debris ("glass", "wood", "metal", "gibs") default is "wood"
mass defaults to 75. This determines how much debris is emitted when it explodes. You get one large chunk per 100 of mass (up to 8) and one small chunk per 25 of mass (up to 16). So 800 gives the most.

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_tramcar

RTCW Multiplayer

health value of 999 will designate the piece as non damageable

The leader of the tramcar group must have the leader flag set or you'll end up with co-planer poly heaven. When the health of the Leader of the team hits zero it will unlink and the team will become visible

A tramcar is a mover that moves between path_corner target points. all tramcar parts MUST HAVE AN ORIGIN BRUSH. (this is true for all parts)

The tramcar spawns at the first target it is pointing at.

If you are going to have enemies ride the tramcar it must be placed in its ending position when you bsp the map you can the start it by targeting the desired path_corner

Spawnflags

Flag Bit Description
START_ON 1
TOGGLE 2
LEADER 8

Keys

Key Description
model2 .md3 model to also draw
speed default 100
dmg default 2
noise looping sound to play when the train is in motion
target next path corner
color constantLight color
light constantLight radius
type type of debris ("glass", "wood", "metal", "gibs") default is "wood"
mass defaults to 75. This determines how much debris is emitted when it explodes. You get one large chunk per 100 of mass (up to 8) and one small chunk per 25 of mass (up to 16). So 800 gives the most.

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_tramcar

Last changed Sep 21, 2026
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