func_trackmover
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
Mover that stays on a track system, staying close
to the player. Trigger to activate.
Set target to a tracknode. Target the track node to
more tracknodes.
Keys
| Key |
Type |
Default |
Description |
| moveDelayMS |
var |
200 |
Delay (in ms) between thinking about moving |
| autoactivate |
bool |
0 |
automatically activate on level start\n |
Editor
| Property |
Value |
| Type |
brush entity |
| Spawn class |
hhTrackMover -> idMover -> idEntity -> idClass |
| Color |
0.3 0.3 0.75 |
Script events
| Event |
Declared by |
| activate |
hhTrackMover |
| deactivate |
hhTrackMover |
| stopMoving |
idMover |
| stopRotating |
idMover |
| speed |
idMover |
| time |
idMover |
| accelTime |
idMover |
| decelTime |
idMover |
| moveTo |
idMover |
| moveToPos |
idMover |
| move |
idMover |
| accelTo |
idMover |
| decelTo |
idMover |
| rotateDownTo |
idMover |
| rotateUpTo |
idMover |
| rotateTo |
idMover |
| rotateTo_world |
idMover |
| rotate |
idMover |
| rotateOnce |
idMover |
| bob |
idMover |
| sway |
idMover |
| openPortal |
idMover |
| closePortal |
idMover |
| accelSound |
idMover |
| decelSound |
idMover |
| moveSound |
idMover |
| enableSplineAngles |
idMover |
| disableSplineAngles |
idMover |
| removeInitialSplineAngles |
idMover |
| startSpline |
idMover |
| stopSpline |
idMover |
| isMoving |
idMover |
| isRotating |
idMover |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |