func_water
This is an entity on id Tech 2 engines, present on Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
func_water is a moveable water brush. It must be targeted to operate. Use a non-water texture at your own risk.
Spawnflags
| Flag |
Bit |
Description |
| START_OPEN |
1 |
causes the water to move to its destination when spawned and operate in reverse. |
Keys
| Key |
Description |
| angle |
determines the opening direction (up or down only) |
| speed |
movement speed (25 default) |
| wait |
wait before returning (-1 default, -1 = TOGGLE) |
| lip |
lip remaining at end of move (0 default) |
| sounds |
(yes, these need to be changed) 0) no sound 1) water 2) lava |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_water |