func_train_rotating
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
A train is a mover that moves between path_corner target points. This train can also rotate along the X Y Z Trains MUST HAVE AN ORIGIN BRUSH. The train spawns at the first target it is pointing at.
On the path corner: speed departure speed from that corner rotate angle change for X Y Z to next corner duration duration for angle change (overrides speed)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
| TOGGLE |
2 |
|
| BLOCK_STOPS |
4 |
|
Keys
| Key |
Description |
| model2 |
.md3 model to also draw |
| dmg |
default 2 |
| speed |
default 100 |
| noise |
looping sound to play when the train is in motion |
| target |
next path corner |
| color |
constantLight color |
| light |
constantLight radius |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_train_rotating |
RTCW Multiplayer
A train is a mover that moves between path_corner target points. This train can also rotate along the X Y Z Trains MUST HAVE AN ORIGIN BRUSH. The train spawns at the first target it is pointing at.
On the path corner: speed departure speed from that corner rotate angle change for X Y Z to next corner duration duration for angle change (overrides speed)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
| TOGGLE |
2 |
|
| BLOCK_STOPS |
4 |
|
Keys
| Key |
Description |
| model2 |
.md3 model to also draw |
| dmg |
default 2 |
| speed |
default 100 |
| noise |
looping sound to play when the train is in motion |
| target |
next path corner |
| color |
constantLight color |
| light |
constantLight radius |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_train_rotating |
Enemy Territory
A train is a mover that moves between path_corner target points. This train can also rotate along the X Y Z Trains MUST HAVE AN ORIGIN BRUSH. The train spawns at the first target it is pointing at.
On the path corner: speed departure speed from that corner rotate angle change for X Y Z to next corner duration duration for angle change (overrides speed)
Spawnflags
| Flag |
Bit |
Description |
| START_ON |
1 |
|
| TOGGLE |
2 |
|
| BLOCK_STOPS |
4 |
|
Keys
| Key |
Description |
| model2 |
.md3 model to also draw |
| dmg |
default 2 |
| speed |
default 100 |
| noise |
looping sound to play when the train is in motion |
| target |
next path corner |
| color |
constantLight color |
| light |
constantLight radius |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_train_rotating |