| misc_aagun |
Enemy Territory |
harc = fixed full 360? varc = fixed 0-45 up? |
| misc_actor |
Quake II |
|
| misc_banner |
Quake II |
The origin is the bottom of the banner. The banner is 128 tall. |
| misc_beam |
Enemy Territory |
When on, displays a electric beam from target to target2. |
| misc_bigviper |
Quake II |
This is a large stationary viper as seen in Paul's intro |
| misc_blackhole |
Quake II |
|
| misc_bubbles16 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_bubbles32 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_bubbles64 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_bubbles8 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_cabinet_health |
Enemy Territory |
|
| misc_cabinet_supply |
Enemy Territory |
|
| misc_commandmap_marker |
Enemy Territory |
Command map marker entity. When set to state default it shows, any other state and it isn't visible. -------- KEYS -------- (none) -------- SPAWNFLAGS -------- |
| misc_constructiblemarker |
Enemy Territory |
Used to indicate where constructibles are, is a special entity due to bot needs. The entity has to be solid and target the trigger_objective_info belonging to |
| misc_ctf_banner |
Quake II |
The origin is the bottom of the banner. The banner is 248 tall. |
| misc_ctf_small_banner |
Quake II |
The origin is the bottom of the banner. The banner is 124 tall. |
| misc_deadsoldier |
Quake II |
This is the dead player model. Comes in 6 exciting different poses! |
| misc_easterchick |
Quake II |
|
| misc_easterchick2 |
Quake II |
|
| misc_eastertank |
Quake II |
|
| misc_explobox |
Quake, Quake II |
TESTING THING |
| misc_explobox2 |
Quake |
Smaller exploding box, REGISTERED ONLY |
| misc_fireball |
Quake |
Lava Balls |
| misc_firetrails |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
This entity must target the plane its going to be attached to |
| misc_flak |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
|
| misc_gamemodel |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
md3 placed in the game at runtime (rather than in the bsp) |
| misc_gib_arm |
Quake II |
Intended for use with the target_spawner |
| misc_gib_head |
Quake II |
Intended for use with the target_spawner |
| misc_gib_leg |
Quake II |
Intended for use with the target_spawner |
| misc_grabber_trap |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
fields: |
| misc_insane |
Quake II |
|
| misc_landmine |
Enemy Territory |
Landmine entity. Make sure it is placed less than 64 units above an appropiate, landmine placement compatible surface. It will drop down on spawn and then |
| misc_light_surface |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The surfaces nearest these entities will be the only surfaces lit by the targeting light This must be within 64 world units of the surface to be lit! |
| misc_mg42 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
harc - horizonal fire arc. Default is 115 varc - vertical fire arc. Default is 45 grabarc - activatable arc behind the gun. if not specified, it uses the old |
| misc_model |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
|
| misc_mounted_gunner |
RTCW Multiplayer |
Gunner controlling an MG42 to be mounted onto a vehicle. |
| misc_noisemaker |
Quake |
For optimization testing, starts a lot of sounds. |
| misc_portal_camera |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The target for a misc_portal_director. You can set either angles or target another entity to determine the direction of view. |
| misc_portal_surface |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The portal surface nearest this entity will show a view from the targeted misc_portal_camera, or a mirror view if untargeted. This must be within 64 world |
| misc_satellite_dish |
Quake II |
|
| misc_snow128 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_snow256 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_snow32 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_snow64 |
RTCW Single Player, RTCW Multiplayer |
health = density defaults to 32 |
| misc_spawner |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
use the pickup name when this entity gets used it will spawn an item that matches its spawnitem field e.i. spawnitem 9mm |
| misc_spotlight |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
( /\ not active yet /\ ) |
| misc_strogg_ship |
Quake II |
This is a Storgg ship for the flybys. It is trigger_spawned, so you must have something use it for it to show up. There must be a path for it to follow once it |
| misc_tagemitter |
RTCW Single Player |
This entity must target the script mover it will attach to 'use' to turn on/off alert entity call to kill it |
| misc_teleporter |
Quake II |
Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object. |
| misc_teleporter_dest |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Point teleporters at these. |
| misc_teleporttrain |
Quake |
This is used for the final boss |
| misc_viper |
Quake II |
This is the Viper for the flyby bombing. It is trigger_spawned, so you must have something use it for it to show up. There must be a path for it to follow once |
| misc_viper_bomb |
Quake II |
|
| misc_vis_dummy |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never |
| misc_vis_dummy_multiple |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never |