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misc_ entities

Name Games Description
misc_aagun Enemy Territory harc = fixed full 360? varc = fixed 0-45 up?
misc_actor Quake II
misc_banner Quake II The origin is the bottom of the banner. The banner is 128 tall.
misc_beam Enemy Territory When on, displays a electric beam from target to target2.
misc_bigviper Quake II This is a large stationary viper as seen in Paul's intro
misc_blackhole Quake II
misc_bubbles16 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_bubbles32 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_bubbles64 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_bubbles8 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_cabinet_health Enemy Territory
misc_cabinet_supply Enemy Territory
misc_commandmap_marker Enemy Territory Command map marker entity. When set to state default it shows, any other state and it isn't visible. -------- KEYS -------- (none) -------- SPAWNFLAGS --------
misc_constructiblemarker Enemy Territory Used to indicate where constructibles are, is a special entity due to bot needs. The entity has to be solid and target the trigger_objective_info belonging to
misc_ctf_banner Quake II The origin is the bottom of the banner. The banner is 248 tall.
misc_ctf_small_banner Quake II The origin is the bottom of the banner. The banner is 124 tall.
misc_deadsoldier Quake II This is the dead player model. Comes in 6 exciting different poses!
misc_easterchick Quake II
misc_easterchick2 Quake II
misc_eastertank Quake II
misc_explobox Quake, Quake II TESTING THING
misc_explobox2 Quake Smaller exploding box, REGISTERED ONLY
misc_fireball Quake Lava Balls
misc_firetrails RTCW Single Player, RTCW Multiplayer, Enemy Territory This entity must target the plane its going to be attached to
misc_flak RTCW Single Player, RTCW Multiplayer, Enemy Territory
misc_gamemodel RTCW Single Player, RTCW Multiplayer, Enemy Territory md3 placed in the game at runtime (rather than in the bsp)
misc_gib_arm Quake II Intended for use with the target_spawner
misc_gib_head Quake II Intended for use with the target_spawner
misc_gib_leg Quake II Intended for use with the target_spawner
misc_grabber_trap RTCW Single Player, RTCW Multiplayer, Enemy Territory fields:
misc_insane Quake II
misc_landmine Enemy Territory Landmine entity. Make sure it is placed less than 64 units above an appropiate, landmine placement compatible surface. It will drop down on spawn and then
misc_light_surface RTCW Single Player, RTCW Multiplayer, Enemy Territory The surfaces nearest these entities will be the only surfaces lit by the targeting light This must be within 64 world units of the surface to be lit!
misc_mg42 RTCW Single Player, RTCW Multiplayer, Enemy Territory harc - horizonal fire arc. Default is 115 varc - vertical fire arc. Default is 45 grabarc - activatable arc behind the gun. if not specified, it uses the old
misc_model Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory
misc_mounted_gunner RTCW Multiplayer Gunner controlling an MG42 to be mounted onto a vehicle.
misc_noisemaker Quake For optimization testing, starts a lot of sounds.
misc_portal_camera Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory The target for a misc_portal_director. You can set either angles or target another entity to determine the direction of view.
misc_portal_surface Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory The portal surface nearest this entity will show a view from the targeted misc_portal_camera, or a mirror view if untargeted. This must be within 64 world
misc_satellite_dish Quake II
misc_snow128 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_snow256 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_snow32 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_snow64 RTCW Single Player, RTCW Multiplayer health = density defaults to 32
misc_spawner RTCW Single Player, RTCW Multiplayer, Enemy Territory use the pickup name when this entity gets used it will spawn an item that matches its spawnitem field e.i. spawnitem 9mm
misc_spotlight RTCW Single Player, RTCW Multiplayer, Enemy Territory ( /\ not active yet /\ )
misc_strogg_ship Quake II This is a Storgg ship for the flybys. It is trigger_spawned, so you must have something use it for it to show up. There must be a path for it to follow once it
misc_tagemitter RTCW Single Player This entity must target the script mover it will attach to 'use' to turn on/off alert entity call to kill it
misc_teleporter Quake II Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
misc_teleporter_dest Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Point teleporters at these.
misc_teleporttrain Quake This is used for the final boss
misc_viper Quake II This is the Viper for the flyby bombing. It is trigger_spawned, so you must have something use it for it to show up. There must be a path for it to follow once
misc_viper_bomb Quake II
misc_vis_dummy RTCW Single Player, RTCW Multiplayer, Enemy Territory If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never
misc_vis_dummy_multiple RTCW Single Player, RTCW Multiplayer, Enemy Territory If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never

Last changed Sep 21, 2026
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