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Wiki » Reference » misc_ entities » misc_grabber_trap
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misc_grabber_trap

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

fields:

If you do not set a "wait" value, then it will default to the duration of the animations. (so since the first attack animation is 11 frames long and plays at 15 fps, the default wait after using attack 1 would be 11/15, or 0.73 seconds)

grabber media: model - "models/misc/grabber/grabber.md3" wake sound - "models/misc/grabber/grabber_wake.wav" attack sound - "models/misc/grabber/grabber_attack.wav" pain sound - "models/misc/grabber/grabber_pain.wav"

The current frames are: first frame | length | looping frames | fps | damage at frame | 0 6 6 5 0 (main idle) 5 21 21 7 0 (random idle) 25 11 10 15 7 (attack big swipe) 35 16 0 15 6 (attack small swipe) 50 16 0 15 7 (attack grab) 66 1 1 15 0 (starting position)

Keys

Key Description
adist - radius of 'wakeup' box. player passing closer than distance activates grabber (def: 64)
bdist - radius of 'attack' box. player passing into this gets a swipe. (def: 32)
health - how much damage grabber can take after 'wakeup' (def: 100)
range - when attacking, how far from the origin the grabber can strike (def: 64)
dmg - max damage to give on a successful strike (def: 10)
wait - how long to wait between strikes if the player stays within the 'attack' box (def: see below)

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_misc_grabber_trap

RTCW Multiplayer

fields:

If you do not set a "wait" value, then it will default to the duration of the animations. (so since the first attack animation is 11 frames long and plays at 15 fps, the default wait after using attack 1 would be 11/15, or 0.73 seconds)

grabber media: model - "models/misc/grabber/grabber.md3" wake sound - "models/misc/grabber/grabber_wake.wav" attack sound - "models/misc/grabber/grabber_attack.wav" pain sound - "models/misc/grabber/grabber_pain.wav"

The current frames are: first frame | length | looping frames | fps | damage at frame | 0 6 6 5 0 (main idle) 5 21 21 7 0 (random idle) 25 11 10 15 7 (attack big swipe) 35 16 0 15 6 (attack small swipe) 50 16 0 15 7 (attack grab) 66 1 1 15 0 (starting position)

Keys

Key Description
adist - radius of 'wakeup' box. player passing closer than distance activates grabber (def: 64)
bdist - radius of 'attack' box. player passing into this gets a swipe. (def: 32)
health - how much damage grabber can take after 'wakeup' (def: 100)
range - when attacking, how far from the origin the grabber can strike (def: 64)
dmg - max damage to give on a successful strike (def: 10)
wait - how long to wait between strikes if the player stays within the 'attack' box (def: see below)

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_misc_grabber_trap

Enemy Territory

fields:

If you do not set a "wait" value, then it will default to the duration of the animations. (so since the first attack animation is 11 frames long and plays at 15 fps, the default wait after using attack 1 would be 11/15, or 0.73 seconds)

grabber media: model - "models/misc/grabber/grabber.md3" wake sound - "models/misc/grabber/grabber_wake.wav" attack sound - "models/misc/grabber/grabber_attack.wav" pain sound - "models/misc/grabber/grabber_pain.wav"

The current frames are: first frame | length | looping frames | fps | damage at frame | 0 6 6 5 0 (main idle) 5 21 21 7 0 (random idle) 25 11 10 15 7 (attack big swipe) 35 16 0 15 6 (attack small swipe) 50 16 0 15 7 (attack grab) 66 1 1 15 0 (starting position)

Keys

Key Description
adist - radius of 'wakeup' box. player passing closer than distance activates grabber (def: 64)
bdist - radius of 'attack' box. player passing into this gets a swipe. (def: 32)
health - how much damage grabber can take after 'wakeup' (def: 100)
range - when attacking, how far from the origin the grabber can strike (def: 64)
dmg - max damage to give on a successful strike (def: 10)
wait - how long to wait between strikes if the player stays within the 'attack' box (def: see below)

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_misc_grabber_trap

Last changed Sep 21, 2026
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