misc_mounted_gunner
This is an entity on id Tech 3 engines, present on RTCW Multiplayer. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Multiplayer
Gunner controlling an MG42 to be mounted onto a vehicle.
Gun must be able to rotate full 360 degrees, with slight pitching.
The following entity script triggers will be called at appropriate times by the engine:
trigger gunner_start_attack trigger gunner_end_attack trigger gunner_death
Fields:
IMPORTANT* color = vector offest of gun mount tag on truck, from truck's origin IMPORTANT* delay = offset distance of gunnner mount tag on gun model, from gun's origin target = targetname of vehicle we are attached to aiTeam = 0 for Nazi, 1 for Allies, 2 for Monster harc = visible arc, for initially sighting enemies Default is 220 radius = visible distance, for sighting enemies Default is 4096
varc = vertical fire arc Default is 90 (45 above and below) health = how much damage can it take default is 50 accuracy = all guns are 100% accurate an entry of 0.5 would make it 50% damage = damage caused by each bullet
Spawnflags
| Flag |
Bit |
Description |
| TriggerSpawn |
1 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 64 |
| Color |
.4 .9 .7 |
| Spawn function |
SP_misc_mounted_gunner |