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misc_gamemodel
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
md3 placed in the game at runtime (rather than in the bsp)
Spawnflags
| Flag |
Bit |
Description |
| ORIENT_LOD |
1 |
- if flagged, the entity will yaw towards the player when the LOD switches |
Keys
| Key |
Description |
| model |
arbitrary .md3 file to display |
| modelscale |
scale multiplier (defaults to 1x, and scales uniformly) |
| modelscale_vec |
scale multiplier (defaults to 1 1 1, scales each axis as requested) |
| trunk |
diameter of solid core (used for trace visibility and collision (not ai pathing)) |
| trunkheight |
height of trunk |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_misc_gamemodel |
RTCW Multiplayer
md3 placed in the game at runtime (rather than in the bsp)
Spawnflags
| Flag |
Bit |
Description |
| ORIENT_LOD |
1 |
- if flagged, the entity will yaw towards the player when the LOD switches |
Keys
| Key |
Description |
| model |
arbitrary .md3 file to display |
| modelscale |
scale multiplier (defaults to 1x, and scales uniformly) |
| modelscale_vec |
scale multiplier (defaults to 1 1 1, scales each axis as requested) |
| trunk |
diameter of solid core (used for trace visibility and collision (not ai pathing)) |
| trunkheight |
height of trunk |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_misc_gamemodel |
Enemy Territory
md3 placed in the game at runtime (rather than in the bsp)
Spawnflags
| Flag |
Bit |
Description |
| ORIENT_LOD |
1 |
- if flagged, the entity will yaw towards the player when the LOD switches |
| START_ANIMATE |
2 |
- if flagged, the entity will spawn animating |
Keys
| Key |
Description |
| model |
arbitrary .md3 file to display |
| modelscale |
scale multiplier (defaults to 1x, and scales uniformly) |
| modelscale_vec |
scale multiplier (defaults to 1 1 1, scales each axis as requested) |
| skin |
.skin file used to define shaders for model |
| trunk |
diameter of solid core (used for trace visibility and collision (not ai pathing)) |
| trunkheight |
height of trunk |
| frames |
number of animation frames |
| start |
frame to start on |
| fps |
fps to animate with |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
1 0 0 |
| Spawn function |
SP_misc_gamemodel |

Last changed Sep 21, 2026
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