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Wiki » Reference » misc_ entities » misc_gamemodel
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misc_gamemodel

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

md3 placed in the game at runtime (rather than in the bsp)

Spawnflags

Flag Bit Description
ORIENT_LOD 1 - if flagged, the entity will yaw towards the player when the LOD switches

Keys

Key Description
model arbitrary .md3 file to display
modelscale scale multiplier (defaults to 1x, and scales uniformly)
modelscale_vec scale multiplier (defaults to 1 1 1, scales each axis as requested)
trunk diameter of solid core (used for trace visibility and collision (not ai pathing))
trunkheight height of trunk
modelscale_vec - Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_misc_gamemodel

RTCW Multiplayer

md3 placed in the game at runtime (rather than in the bsp)

Spawnflags

Flag Bit Description
ORIENT_LOD 1 - if flagged, the entity will yaw towards the player when the LOD switches

Keys

Key Description
model arbitrary .md3 file to display
modelscale scale multiplier (defaults to 1x, and scales uniformly)
modelscale_vec scale multiplier (defaults to 1 1 1, scales each axis as requested)
trunk diameter of solid core (used for trace visibility and collision (not ai pathing))
trunkheight height of trunk
modelscale_vec - Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_misc_gamemodel

Enemy Territory

md3 placed in the game at runtime (rather than in the bsp)

Spawnflags

Flag Bit Description
ORIENT_LOD 1 - if flagged, the entity will yaw towards the player when the LOD switches
START_ANIMATE 2 - if flagged, the entity will spawn animating

Keys

Key Description
model arbitrary .md3 file to display
modelscale scale multiplier (defaults to 1x, and scales uniformly)
modelscale_vec scale multiplier (defaults to 1 1 1, scales each axis as requested)
skin .skin file used to define shaders for model
trunk diameter of solid core (used for trace visibility and collision (not ai pathing))
trunkheight height of trunk
frames number of animation frames
start frame to start on
fps fps to animate with
modelscale_vec - Set scale per-axis. Overrides "modelscale", so if you have both, the "modelscale" is ignored

Editor

Property Value
Type point entity
Min -16 -16 -16
Max 16 16 16
Color 1 0 0
Spawn function SP_misc_gamemodel

Last changed Sep 21, 2026
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