misc_vis_dummy
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never visible or transmitted to clients. For safety, you should have each dummy only point at one entity (however, it's okay to have many dummies pointing at one entity)
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 .5 0 |
| Spawn function |
SP_misc_vis_dummy |
RTCW Multiplayer
If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never visible or transmitted to clients. For safety, you should have each dummy only point at one entity (however, it's okay to have many dummies pointing at one entity)
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 .5 0 |
| Spawn function |
SP_misc_vis_dummy |
Enemy Territory
If this entity is "visible" (in player's PVS) then it's target is forced to be active whether it is in the player's PVS or not. This entity itself is never visible or transmitted to clients. For safety, you should have each dummy only point at one entity (however, it's okay to have many dummies pointing at one entity)
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 .5 0 |
| Spawn function |
SP_misc_vis_dummy |