| item_adrenaline |
Quake II |
gives +1 to maximum health |
| item_aircannister |
DOOM 3 |
Air Canister |
| item_ancient_head |
Quake II |
Special item that gives +2 to maximum health |
| item_armor |
Quake 4 |
|
| item_armor1 |
Quake |
|
| item_armor2 |
Quake |
|
| item_armor_body |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer |
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/armor/armor_body1.md3" |
| item_armor_body_hang |
RTCW Single Player |
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/armor/armor_body2.md3" |
| item_armor_combat |
Quake II, Quake III Arena |
|
| item_armor_head |
RTCW Single Player, RTCW Multiplayer |
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/armor/armor_head1.md3" |
| item_armor_jacket |
Quake II |
|
| item_armor_large |
Quake 4 |
#str_107326 |
| item_armor_large_sp |
Quake 4 |
#str_107329 |
| item_armor_security |
DOOM 3 |
Security Armor |
| item_armor_shard |
Quake II, Quake III Arena, DOOM 3, Quake 4 |
Armor shard |
| item_armor_small |
Quake 4 |
#str_107325 |
| item_armor_small_sp |
Quake 4 |
#str_107328 |
| item_armor_small_sp_strogg |
Quake 4 |
#str_107328 |
| item_armorInv |
Quake |
|
| item_artifact_envirosuit |
Quake |
Player takes no damage from water or slime for 30 seconds |
| item_artifact_invisibility |
Quake |
Player is invisible for 30 seconds |
| item_artifact_invulnerability |
Quake |
Player is invulnerable for 30 seconds |
| item_artifact_super_damage |
Quake |
The next attack from the player will do 4x damage |
| item_backpack |
DOOM 3 |
Backpack. Gives player multiple items at once. Empty by default, so designer must choose amounts. |
| item_bandolier |
Quake II |
|
| item_battery |
DOOM 3 |
Battery |
| item_breather |
Quake II |
|
| item_cells |
Quake |
|
| item_clipboard |
RTCW Single Player, RTCW Multiplayer |
We currently use: clip_interrogation clip_codeddispatch clip_alertstatus |
| item_data_linker |
DOOM 3 |
Data Linker |
| item_deathball |
Quake |
|
| item_default |
DOOM 3, Quake 4, Prey |
|
| item_doubler |
Quake III Arena |
|
| item_enviro |
Quake II, Quake III Arena |
|
| item_flag_team1 |
Quake II |
|
| item_flag_team2 |
Quake II |
|
| item_flight |
Quake III Arena |
|
| item_guard |
Quake III Arena |
|
| item_haste |
Quake III Arena |
|
| item_health |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, Quake 4 |
Health box. Normally gives 25 points. Rotten box heals 5-10 points, |
| item_health_breadandmeat |
RTCW Single Player, Enemy Territory |
multi-stage health item. gives amount on first use based on skill: skill 1: 30 skill 2: 30 skill 3: 30 skill 4: 20 skill 5: 10 |
| item_health_large |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, Quake 4 |
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/health/health_l.md3" |
| item_health_mega |
Quake II, Quake III Arena, Quake 4 |
#str_107323 |
| item_health_shard |
Quake 4 |
#str_107320 |
| item_health_small |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, Quake 4 |
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/health/health_s.md3" |
| item_health_turkey |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
multi-stage health item. gives amount on first use based on skill: skill 1: 50 skill 2: 50 skill 3: 50 skill 4: 40 skill 5: 30 |
| item_health_wall |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
defaults to 50 pts health you will probably want to check the 'suspended' box to keep it from falling to the ground -------- MODEL FOR RADIANT ONLY - DO NOT |
| item_health_wall_box |
RTCW Single Player |
single use health with dual state model. please set the suspended flag to keep it from falling on the ground defaults to 50 pts health -------- MODEL FOR |
| item_invis |
Quake III Arena |
|
| item_invulnerability |
Quake II |
|
| item_key1 |
Quake |
SILVER key In order for keys to work you MUST set your maps worldtype to one of the following: 0: medieval 1: metal 2: base |
| item_key2 |
Quake |
GOLD key In order for keys to work you MUST set your maps worldtype to one of the following: 0: medieval 1: metal 2: base |
| item_key_blue |
DOOM 3 |
Blue Key |
| item_key_red |
DOOM 3 |
Red Key |
| item_key_yellow |
DOOM 3 |
Yellow Key |
| item_keycard_aco |
DOOM 3 |
ACO Keycard |
| item_keycard_generic |
DOOM 3 |
Keycard |
| item_medkit |
DOOM 3 |
Large Med Kit |
| item_medkit_small |
DOOM 3 |
Small Med Kit |
| item_objective |
DOOM 3, Quake 4 |
Gives the player an objective, trigger it to give the objective. |
| item_objectivecomplete |
DOOM 3, Quake 4 |
Completes a named objective, trigger it to complete the objective. |
| item_objectivefailed |
Quake 4 |
Completes a named objective, trigger it to complete the objective. |
| item_pack |
Quake II |
|
| item_pda |
DOOM 3 |
PDA |
| item_power_screen |
Quake II |
|
| item_power_shield |
Quake II |
|
| item_quad |
Quake II, Quake III Arena |
|
| item_regen |
Quake III Arena |
|
| item_rockets |
Quake |
|
| item_scout |
Quake III Arena |
|
| item_shells |
Quake |
|
| item_sigil |
Quake |
End of level sigil, pick up to end episode and return to jrstart. |
| item_silencer |
Quake II |
|
| item_spikes |
Quake |
|
| item_stamina_brandy |
RTCW Single Player, RTCW Multiplayer |
defaults to 30 sec stamina boost |
| item_stamina_stein |
RTCW Single Player, RTCW Multiplayer |
defaults to 30 sec stamina boost -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/instant/stamina_stein.md3" |
| item_treasure |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Items the player picks up that are just used to tally a score at end-level |
| item_videocd |
DOOM 3 |
Video Disk |
| item_weapon |
Quake |
DO NOT USE THIS!!!! IT WILL BE REMOVED! |