| inv_ammo_bullets |
var |
0 |
gives pistol ammo |
| inv_ammo_shells |
var |
0 |
gives shotgun ammo |
| inv_ammo_clip |
var |
0 |
gives machine gun ammo |
| inv_ammo_grenades |
var |
0 |
gives grenade ammo |
| inv_ammo_rockets |
var |
0 |
gives rocket launcher ammo |
| inv_ammo_cells |
var |
0 |
gives plasmagun ammo |
| inv_ammo_belt |
var |
0 |
gives chaingun ammo |
| inv_ammo_bfg |
var |
0 |
gives bfg ammo |
| inv_health |
var |
0 |
gives health |
| inv_armor |
var |
0 |
gives armor |
| inv_air |
var |
0 |
gives air |
| inv_item |
bool |
4 |
if set to 1, show item acquisition gui when picked up |
| inv_name |
var |
Backpack |
name referenced for triggers etc.. requiring this to be in inventory to work |
| inv_icon |
var |
|
icon name for hud graphics |
| inv_carry |
bool |
|
if set to 1, is carried as opposed to instant use |
| no_touch |
bool |
|
trigger to give to player instead of picking up |
| not_easy |
bool |
|
set to 1 and item will not spawn in easy mode |
| not_medium |
bool |
|
set to 1 and item will not spawn in medium mode |
| not_hard |
bool |
|
set to 1 and item will not spawn in hard mode |
| model |
model |
models/items/powerups/backpack.lwo |
visual model |
| triggersize |
var |
|
amount to expand the pickup trigger by |
| inv_id |
var |
|
id number as defined in guis/itemdefs.h |