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Wiki » Reference » item_ entities » item_objectivecomplete
ARTICLE

item_objectivecomplete

This is an entity on id Tech 4 engines, present on DOOM 3 and Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.

DOOM 3

Completes a named objective, trigger it to complete the objective.

Keys

Key Type Default Description
inv_objective bool 1 1 means show objective window
camShot var name of the entity to take the screen shot from
screenShot var image name to save shot to
objectivetext var objective description
objectivetitle var objective title
remove var inventory object to remove if one was required
inv_name var name of inventory/objective item to be completed
inv_item bool 1 if set to 1, show item acquisition gui when picked up
inv_icon var icon name for hud graphics
inv_carry bool if set to 1, is carried as opposed to instant use
no_touch bool trigger to give to player instead of picking up
not_easy bool set to 1 and item will not spawn in easy mode
not_medium bool set to 1 and item will not spawn in medium mode
not_hard bool set to 1 and item will not spawn in hard mode
model model visual model
triggersize var amount to expand the pickup trigger by
inv_id var id number as defined in guis/itemdefs.h

Editor

Property Value
Type point entity
Spawn class idObjectiveComplete -> idItemRemover -> idEntity -> idClass
Inherits item_default
Min -4 -4 -4
Max 4 4 4
Color .3 .3 1

Script events

Event Declared by
activate idObjectiveComplete
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Completes a named objective, trigger it to complete the objective.

Keys

Key Type Default Description
inv_objective bool 1 1 means show objective window
camShot var name of the entity to take the screen shot from
screenShot var image name to save shot to
objectivetext var objective description
objectivetitle var objective title
inv_name var name of inventory/objective item to be completed
inv_item bool 1 if set to 1, show item acquisition gui when picked up
inv_icon var gfx/guis/hud/icons/item_generic.tga icon name for hud graphics
inv_carry bool if set to 1, is carried as opposed to instant use
no_touch bool trigger to give to player instead of picking up
model model visual model
snd_acquire snd items_ammo_default sound to make when acquired
triggersize var amount to expand the pickup trigger by
inv_id var id number as defined in guis/itemdefs.h
not_easy bool set to 1 and item will not spawn in easy mode
not_medium bool set to 1 and item will not spawn in medium mode
not_hard bool set to 1 and item will not spawn in hard mode

Editor

Property Value
Type point entity
Spawn class idObjectiveComplete -> idItemRemover -> idEntity -> idClass
Inherits item_default
Min -4 -4 -4
Max 4 4 4
Color .3 .3 1

Script events

Event Declared by
activate idObjectiveComplete
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Last changed Sep 21, 2026
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