| inv_objective |
bool |
1 |
1 means show objective window |
| camShot |
var |
|
name of the entity to take the screen shot from |
| screenShot |
var |
|
image name to save shot to |
| objectivetext |
var |
|
objective description |
| objectivetitle |
var |
|
objective title |
| inv_name |
var |
|
name of inventory/objective item to be completed |
| inv_item |
bool |
1 |
if set to 1, show item acquisition gui when picked up |
| inv_icon |
var |
gfx/guis/hud/icons/item_generic.tga |
icon name for hud graphics |
| inv_carry |
bool |
|
if set to 1, is carried as opposed to instant use |
| no_touch |
bool |
|
trigger to give to player instead of picking up |
| model |
model |
|
visual model |
| snd_acquire |
snd |
items_ammo_default |
sound to make when acquired |
| triggersize |
var |
|
amount to expand the pickup trigger by |
| inv_id |
var |
|
id number as defined in guis/itemdefs.h |
| not_easy |
bool |
|
set to 1 and item will not spawn in easy mode |
| not_medium |
bool |
|
set to 1 and item will not spawn in medium mode |
| not_hard |
bool |
|
set to 1 and item will not spawn in hard mode |