| inv_item |
bool |
2 |
if set to 1, show item acquisition gui when picked up |
| inv_name |
var |
#str_107325 |
name referenced for triggers etc.. requiring this to be in inventory to work |
| inv_icon |
var |
gfx/guis/hud/icons/item_armor.tga |
icon name for hud graphics |
| inv_carry |
bool |
|
if set to 1, is carried as opposed to instant use |
| no_touch |
bool |
|
trigger to give to player instead of picking up |
| model |
model |
models\pick_ups\sp_pickups\sp_armor_strogg.lwo |
visual model |
| snd_acquire |
snd |
pickup_armor |
sound to make when acquired |
| triggersize |
var |
|
amount to expand the pickup trigger by |
| inv_id |
var |
|
id number as defined in guis/itemdefs.h |
| not_easy |
bool |
|
set to 1 and item will not spawn in easy mode |
| not_medium |
bool |
|
set to 1 and item will not spawn in medium mode |
| not_hard |
bool |
|
set to 1 and item will not spawn in hard mode |