item_treasure
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
Items the player picks up that are just used to tally a score at end-level
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/treasure/goldbar.md3"
Spawnflags
| Flag |
Bit |
Description |
| SUSPENDED |
1 |
|
| SPIN |
2 |
|
Keys
| Key |
Description |
| model |
defaults to 'models/powerups/treasure/goldbar.md3' |
| noise |
sound to play on pickup. defaults to 'sound/pickup/treasure/gold.wav' |
| message |
what to call the item when it's picked up. defaults to "Treasure Item" (SA: temp) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/treasure/gold.wav |
| world_model |
models/powerups/treasure/goldbar.md3 |
| icon |
icons/iconh_small |
| ammoicon |
// (SA) placeholder NULL |
| pickup_name |
Treasure Item |
| quantity |
// (SA) placeholder 5 |
| giType |
IT_TREASURE |
RTCW Multiplayer
Items the player picks up that are just used to tally a score at end-level
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/treasure/goldbar.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
Keys
| Key |
Description |
| model |
defaults to 'models/powerups/treasure/goldbar.md3' |
| noise |
sound to play on pickup. defaults to 'sound/pickup/treasure/gold.wav' |
| message |
what to call the item when it's picked up. defaults to "Treasure Item" (SA: temp) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/treasure/gold.wav |
| world_model |
models/powerups/treasure/goldbar.md3 |
| icon |
icons/iconh_small |
| ammoicon |
// (SA) placeholder NULL |
| pickup_name |
Treasure Item |
| quantity |
// (SA) placeholder 5 |
| giType |
IT_TREASURE |
Enemy Territory
Items the player picks up that are just used to tally a score at end-level
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/treasure/goldbar.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
Keys
| Key |
Description |
| model |
defaults to 'models/powerups/treasure/goldbar.md3' |
| noise |
sound to play on pickup. defaults to 'sound/pickup/treasure/gold.wav' |
| message |
what to call the item when it's picked up. defaults to "Treasure Item" (SA: temp) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/treasure/gold.wav |
| world_model |
models/powerups/treasure/goldbar.md3 |
| ammoicon |
// (SA) placeholder NULL |
| pickup_name |
Treasure Item |
| quantity |
// (SA) placeholder 5 |
| giType |
IT_TREASURE |