item_health_turkey
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
multi-stage health item. gives amount on first use based on skill: skill 1: 50 skill 2: 50 skill 3: 50 skill 4: 40 skill 5: 30
then gives 15 on "finishing up"
player will only eat what he needs. health at 90, turkey fills up and leaves remains (leaving 15). health at 5 you eat the whole thing. -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/health/health_t1.md3"
Spawnflags
| Flag |
Bit |
Description |
| SUSPENDED |
1 |
|
| SPIN |
2 |
|
| RESPAWN |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
.3 .3 1 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/health/hot_pickup.wav |
| world_model |
models/powerups/health/health_t3.md3, models/powerups/health/health_t2.md3, models/powerups/health/health_t1.md3, // whole turkey 0 |
| icon |
icons/iconh_turkey |
| pickup_name |
Hot Meal |
| quantity |
15 |
| giType |
// amount given in last stage IT_HEALTH |
| gameskillnumber |
45, 35, 25, 15} // amount given in first stage based on gameskill level |
RTCW Multiplayer
multi-stage health item. gives amount on first use based on skill: skill 1: 50 skill 2: 50 skill 3: 50 skill 4: 40 skill 5: 30
then gives 15 on "finishing up"
player will only eat what he needs. health at 90, turkey fills up and leaves remains (leaving 15). health at 5 you eat the whole thing. -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/health/health_t1.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
.3 .3 1 |
Item
| Property |
Value |
| pickup_sound |
sound/items/n_health.wav |
| world_model |
models/powerups/health/health_t3.md3, models/powerups/health/health_t2.md3, models/powerups/health/health_t1.md3, // whole turkey 0 |
| icon |
icons/iconh_turkey |
| pickup_name |
Hot Meal |
| quantity |
15 |
| giType |
// amount given in last stage IT_HEALTH |
| gameskillnumber |
50, 50, 50, 40, 30} // amount given in first stage based on gameskill level |
Enemy Territory
multi-stage health item. gives 40 on first use, then gives 20 on "finishing up"
player will only eat what he needs. health at 90, turkey fills up and leaves remains (leaving 15). health at 5 you eat the whole thing. -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/health/health_t1.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -16 |
| Max |
16 16 16 |
| Color |
.3 .3 1 |
Item
| Property |
Value |
| pickup_sound |
sound/items/hot_pickup.wav |
| world_model |
models/powerups/health/health_t3.md3, models/powerups/health/health_t2.md3, models/powerups/health/health_t1.md3 |
| pickup_name |
Hot Meal |
| quantity |
20 |
| giType |
// amount given in last stage IT_HEALTH |