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Written down once so it does not get asked again. |
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info_notnull
 Used as a positional target for lightning. |
Sep 21, 2026 |
info_notnull_big
 info_notnull with a bigger box for ease of positioning |
Sep 21, 2026 |
info_null
 Used as a positional target for spotlights, etc. |
Sep 21, 2026 |
info_path
 Creates a path node for AI route calculations.\n |
Sep 21, 2026 |
info_player_assault
 Spawning position for team games. |
Sep 21, 2026 |
info_player_checkpoint
 these are start points /after/ the level start the letter (a b c d) designates the checkpoint that needs to be complete in order to use this start position |
Sep 21, 2026 |
info_player_coop
 potential spawning position for coop games |
Sep 21, 2026 |
info_player_deathmatch
 potential spawning position for deathmatch games |
Sep 21, 2026 |
info_player_intermission
 The deathmatch intermission point will be at one of these Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll' |
Sep 21, 2026 |
info_player_start
 The normal starting point for a level. |
Sep 21, 2026 |
info_player_start2
 Only used on start map for the return point from an episode. |
Sep 21, 2026 |
info_player_team
 Spawning position for team games. |
Sep 21, 2026 |
info_player_team1
 potential team1 spawning position for ctf games |
Sep 21, 2026 |
info_player_team2
 potential team2 spawning position for ctf games |
Sep 21, 2026 |
info_player_teleport
 Spawning position player after cinematic. When triggered, player will be moved to this location. |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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