info_notnull
This is an entity, present on Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
Used as a positional target for lightning.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
Quake II
Used as a positional target for lightning.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_notnull |
Quake III Arena
Used as a positional target for in-game calculation, like jumppad targets. target_position does the same thing
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_notnull |
RTCW Single Player
Used as a positional target for in-game calculation, like jumppad targets. target_position does the same thing
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_notnull |
RTCW Multiplayer
Used as a positional target for in-game calculation, like jumppad targets. target_position does the same thing
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_notnull |
Enemy Territory
Used as a positional target for in-game calculation, like jumppad targets. target_position does the same thing
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_notnull |