| info_bindcontroller |
Prey |
Node that player/monsters can be bound to for riding rails |
| info_camp |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay. |
| info_entitySpawner |
Prey |
Generic spawner for entities. Trigger = spawn an entity\n. Use the 'ent_' prefix on keys to have those keys copied to the spawned entity |
| info_gravity |
Quake 4 |
Place one of these gravity flooding |
| info_gravity_surfacenormal |
Quake 4 |
Place one of these gravity flooding |
| info_gravitySeparator |
Quake 4 |
Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. |
| info_intermission |
Quake |
This is the camera point for the intermission. Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw' |
| info_keeper_teleport |
Prey |
use for marking a position in space\n |
| info_limbo_camera |
Enemy Territory |
Camera for limbo menu, target at an appropriate entity (spawn flag, script mover, position marker...) |
| info_location |
DOOM 3, Quake 4, Prey |
Place one of these in each door-separated area for naming the gameplay sections |
| info_locationSeparator |
DOOM 3, Quake 4, Prey |
Touch a vis-portal with this to break location name flood filling without using a door |
| info_mover_explode_origin |
Prey |
used to show the origin point for func_mover_explode objects\n |
| info_notnull |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Used as a positional target for lightning. |
| info_notnull_big |
RTCW Single Player |
info_notnull with a bigger box for ease of positioning |
| info_null |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, Prey |
Used as a positional target for spotlights, etc. |
| info_path |
Quake 4 |
Creates a path node for AI route calculations.\n |
| info_player_assault |
Quake 4 |
Spawning position for team games. |
| info_player_checkpoint |
RTCW Multiplayer, Enemy Territory |
these are start points /after/ the level start the letter (a b c d) designates the checkpoint that needs to be complete in order to use this start position |
| info_player_coop |
Quake, Quake II, Prey |
potential spawning position for coop games |
| info_player_deathmatch |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
potential spawning position for deathmatch games |
| info_player_intermission |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The deathmatch intermission point will be at one of these Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll' |
| info_player_start |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
The normal starting point for a level. |
| info_player_start2 |
Quake |
Only used on start map for the return point from an episode. |
| info_player_team |
Quake 4 |
Spawning position for team games. |
| info_player_team1 |
Quake II |
potential team1 spawning position for ctf games |
| info_player_team2 |
Quake II |
potential team2 spawning position for ctf games |
| info_player_teleport |
DOOM 3, Quake 4, Prey |
Spawning position player after cinematic. When triggered, player will be moved to this location. |
| info_player_warp |
Prey |
Warp position for coop games. |
| info_portalflow |
Prey |
Place one of these to open a PVS/Sound link between areas. |
| info_reaction |
Prey |
use for marking a position in space\n |
| info_splinepath |
Prey |
Entity which stores a spline path. |
| info_sunCorona |
Prey |
used to set a SunCorona on the level\n |
| info_tactical_feature |
Quake 4 |
Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. |
| info_talon_perch |
Prey |
Talon perches on this spot\n |
| info_talon_perch_priority |
Prey |
Talon perches on this spot. This spot has higher priority than other nearby spots.\n |
| info_talon_perch_squawk |
Prey |
Talon perches on this spot. This spot has higher priority than other nearby spots. Talon will squawk on this spot.\n |
| info_teleport_destination |
Quake, Quake II |
This is the destination marker for a teleporter. It should have a "targetname" field with the same value as a teleporter's "target" field. |
| info_tracknode |
Prey |
track movers follow these\n |
| info_train_spline_main |
Enemy Territory |
Train spline. |
| info_vacuum |
DOOM 3, Quake 4 |
Place one of these in an outside area in each map for vacuum flooding |
| info_vacuumSeparator |
DOOM 3, Quake 4 |
Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. |