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info_ entities

Name Games Description
info_bindcontroller Prey Node that player/monsters can be bound to for riding rails
info_camp Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
info_entitySpawner Prey Generic spawner for entities. Trigger = spawn an entity\n. Use the 'ent_' prefix on keys to have those keys copied to the spawned entity
info_gravity Quake 4 Place one of these gravity flooding
info_gravity_surfacenormal Quake 4 Place one of these gravity flooding
info_gravitySeparator Quake 4 Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through.
info_intermission Quake This is the camera point for the intermission. Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
info_keeper_teleport Prey use for marking a position in space\n
info_limbo_camera Enemy Territory Camera for limbo menu, target at an appropriate entity (spawn flag, script mover, position marker...)
info_location DOOM 3, Quake 4, Prey Place one of these in each door-separated area for naming the gameplay sections
info_locationSeparator DOOM 3, Quake 4, Prey Touch a vis-portal with this to break location name flood filling without using a door
info_mover_explode_origin Prey used to show the origin point for func_mover_explode objects\n
info_notnull Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Used as a positional target for lightning.
info_notnull_big RTCW Single Player info_notnull with a bigger box for ease of positioning
info_null Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, Prey Used as a positional target for spotlights, etc.
info_path Quake 4 Creates a path node for AI route calculations.\n
info_player_assault Quake 4 Spawning position for team games.
info_player_checkpoint RTCW Multiplayer, Enemy Territory these are start points /after/ the level start the letter (a b c d) designates the checkpoint that needs to be complete in order to use this start position
info_player_coop Quake, Quake II, Prey potential spawning position for coop games
info_player_deathmatch Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey potential spawning position for deathmatch games
info_player_intermission Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory The deathmatch intermission point will be at one of these Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
info_player_start Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey The normal starting point for a level.
info_player_start2 Quake Only used on start map for the return point from an episode.
info_player_team Quake 4 Spawning position for team games.
info_player_team1 Quake II potential team1 spawning position for ctf games
info_player_team2 Quake II potential team2 spawning position for ctf games
info_player_teleport DOOM 3, Quake 4, Prey Spawning position player after cinematic. When triggered, player will be moved to this location.
info_player_warp Prey Warp position for coop games.
info_portalflow Prey Place one of these to open a PVS/Sound link between areas.
info_reaction Prey use for marking a position in space\n
info_splinepath Prey Entity which stores a spline path.
info_sunCorona Prey used to set a SunCorona on the level\n
info_tactical_feature Quake 4 Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through.
info_talon_perch Prey Talon perches on this spot\n
info_talon_perch_priority Prey Talon perches on this spot. This spot has higher priority than other nearby spots.\n
info_talon_perch_squawk Prey Talon perches on this spot. This spot has higher priority than other nearby spots. Talon will squawk on this spot.\n
info_teleport_destination Quake, Quake II This is the destination marker for a teleporter. It should have a "targetname" field with the same value as a teleporter's "target" field.
info_tracknode Prey track movers follow these\n
info_train_spline_main Enemy Territory Train spline.
info_vacuum DOOM 3, Quake 4 Place one of these in an outside area in each map for vacuum flooding
info_vacuumSeparator DOOM 3, Quake 4 Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through.

Last changed Sep 21, 2026
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