info_null
This is an entity, present on Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
Used as a positional target for spotlights, etc.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
Quake II
Used as a positional target for spotlights, etc.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_null |
Quake III Arena
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_null |
RTCW Single Player
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_null |
RTCW Multiplayer
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_null |
Enemy Territory
Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
0 0.5 0 |
| Spawn function |
SP_info_null |
Prey
use for marking a position in space\n
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idSpawnableEntity -> idEntity -> idClass |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
0.7 0.15 0.15 |
Script events
| Event |
Declared by |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |