info_player_intermission
This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
The deathmatch intermission point will be at one of these Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_intermission |
Quake III Arena
The intermission will be viewed from this point. Target an info_notnull for the view direction.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_intermission |
RTCW Single Player
The intermission will be viewed from this point. Target an info_notnull for the view direction.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_intermission |
RTCW Multiplayer
The intermission will be viewed from this point. Target an info_notnull for the view direction.
Spawnflags
| Flag |
Bit |
Description |
| AXIS |
1 |
|
| ALLIED |
2 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_intermission |
Enemy Territory
The intermission will be viewed from this point. Target an info_notnull for the view direction.
Spawnflags
| Flag |
Bit |
Description |
| AXIS |
1 |
|
| ALLIED |
2 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_intermission |