info_player_deathmatch
This is an entity, present on Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4 and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
potential spawning position for deathmatch games
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 24 |
| Color |
1 0 1 |
Quake II
potential spawning position for deathmatch games
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_deathmatch |
Quake III Arena
potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot. Targets will be fired when someone spawns in on them.
Spawnflags
| Flag |
Bit |
Description |
| initial |
1 |
|
Keys
| Key |
Description |
| nobots |
will prevent bots from using this spot. |
| nohumans |
will prevent non-bots from using this spot. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_deathmatch |
RTCW Single Player
potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot. Targets will be fired when someone spawns in on them.
If the start position is targeting an entity, the players camera will start out facing that ent (like an info_notnull)
Spawnflags
| Flag |
Bit |
Description |
| initial |
1 |
|
Keys
| Key |
Description |
| nobots |
will prevent bots from using this spot. |
| nohumans |
will prevent non-bots from using this spot. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_deathmatch |
RTCW Multiplayer
potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot. Targets will be fired when someone spawns in on them.
If the start position is targeting an entity, the players camera will start out facing that ent (like an info_notnull)
Spawnflags
| Flag |
Bit |
Description |
| initial |
1 |
|
Keys
| Key |
Description |
| nobots |
will prevent bots from using this spot. |
| nohumans |
will prevent non-bots from using this spot. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-16 -16 -24 |
| Max |
16 16 32 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_deathmatch |
Enemy Territory
potential spawning position for deathmatch games. Targets will be fired when someone spawns in on them.
If the start position is targeting an entity, the players camera will start out facing that ent (like an info_notnull)
Keys
| Key |
Description |
| nobots |
will prevent bots from using this spot. |
| nohumans |
will prevent non-bots from using this spot. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-18 -18 -24 |
| Max |
18 18 48 |
| Color |
1 0 1 |
| Spawn function |
SP_info_player_deathmatch |
DOOM 3
Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot.
Keys
| Key |
Type |
Default |
Description |
| target |
var |
|
targets to fire when someone spawns in. |
| initial |
var |
|
this is an initial spawn spot |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idPlayerStart -> idEntity -> idClass |
| Min |
-16 -16 0 |
| Max |
16 16 64 |
| Color |
1 0 1 |
Script events
| Event |
Declared by |
| activate |
idPlayerStart |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| setGui |
idEntity |
| precacheGui |
idEntity |
| getGuiParm |
idEntity |
| getGuiParmFloat |
idEntity |
| guiNamedEvent |
idEntity |
| remove |
idClass |
 |
Quake 4
Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot.
Keys
| Key |
Type |
Default |
Description |
| target |
var |
|
targets to fire when someone spawns in. |
| initial |
var |
|
this is an initial spawn spot |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idPlayerStart -> idEntity -> idClass |
| Min |
-16 -16 0 |
| Max |
16 16 64 |
| Color |
1 0 1 |
Script events
| Event |
Declared by |
| activate |
idPlayerStart |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| clearSkin |
idEntity |
| setContents |
idEntity |
| getLastBlocker |
idEntity |
| playEffect |
idEntity |
| stopEffect |
idEntity |
| stopAllEffects |
idEntity |
| getHealth |
idEntity |
| hideSurface |
idEntity |
| showSurface |
idEntity |
| guiEvent |
idEntity |
| playbackCallback |
idEntity |
| getBindMaster |
idEntity |
| applyImpulse |
idEntity |
| removeNullTargets |
idEntity |
| isA |
idEntity |
| isSameTypeAs |
idEntity |
| matchPrefix |
idEntity |
| clearTargetList |
idEntity |
| appendTarget |
idEntity |
| removeTarget |
idEntity |
| setHealth |
idEntity |
| remove |
idClass |
 |
Prey
Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot.
Keys
| Key |
Type |
Default |
Description |
| target |
var |
|
targets to fire when someone spawns in. |
| initial |
var |
|
this is an initial spawn spot |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idPlayerStart -> idEntity -> idClass |
| Min |
-16 -16 0 |
| Max |
16 16 64 |
| Color |
0.7 0.15 0.15 |
Script events
| Event |
Declared by |
| activate |
idPlayerStart |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |