func_arena Tuesday, September 22, 2026
Building, modding and fragging like it's 1998

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influenceActive

checks if an influence is active
Sep 21, 2026
info Sep 21, 2026
info_bindcontroller

Node that player/monsters can be bound to for riding rails
Sep 21, 2026
info_camp

Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay.
Sep 21, 2026
info_ entities Sep 21, 2026
info_entitySpawner

Generic spawner for entities. Trigger = spawn an entity\n. Use the 'ent_' prefix on keys to have those keys copied to the spawned entity
Sep 21, 2026
info_gravity

Place one of these gravity flooding
Sep 21, 2026
info_gravitySeparator

Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through.
Sep 21, 2026
info_gravity_surfacenormal

Place one of these gravity flooding
Sep 21, 2026
info_intermission

This is the camera point for the intermission. Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
Sep 21, 2026
info_keeper_teleport

use for marking a position in space\n
Sep 21, 2026
info_limbo_camera

Camera for limbo menu, target at an appropriate entity (spawn flag, script mover, position marker...)
Sep 21, 2026
info_location

Place one of these in each door-separated area for naming the gameplay sections
Sep 21, 2026
info_locationSeparator

Touch a vis-portal with this to break location name flood filling without using a door
Sep 21, 2026
info_mover_explode_origin

used to show the origin point for func_mover_explode objects\n
Sep 21, 2026
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