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Written down once so it does not get asked again. |
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influenceActive
 checks if an influence is active |
Sep 21, 2026 |
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info
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Sep 21, 2026 |
info_bindcontroller
 Node that player/monsters can be bound to for riding rails |
Sep 21, 2026 |
info_camp
 Used as a positional target for calculations in the utilities (spotlights, etc), but removed during gameplay. |
Sep 21, 2026 |
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info_ entities
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Sep 21, 2026 |
info_entitySpawner
 Generic spawner for entities. Trigger = spawn an entity\n. Use the 'ent_' prefix on keys to have those keys copied to the spawned entity |
Sep 21, 2026 |
info_gravity
 Place one of these gravity flooding |
Sep 21, 2026 |
info_gravitySeparator
 Touch a vis-portal with this to break air/vacuum flood filling at windows. Trigger it to allow vacuum to flood through. |
Sep 21, 2026 |
info_gravity_surfacenormal
 Place one of these gravity flooding |
Sep 21, 2026 |
info_intermission
 This is the camera point for the intermission. Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw' |
Sep 21, 2026 |
info_keeper_teleport
 use for marking a position in space\n |
Sep 21, 2026 |
info_limbo_camera
 Camera for limbo menu, target at an appropriate entity (spawn flag, script mover, position marker...) |
Sep 21, 2026 |
info_location
 Place one of these in each door-separated area for naming the gameplay sections |
Sep 21, 2026 |
info_locationSeparator
 Touch a vis-portal with this to break location name flood filling without using a door |
Sep 21, 2026 |
info_mover_explode_origin
 used to show the origin point for func_mover_explode objects\n |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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