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Written down once so it does not get asked again. |
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script_controlpoint
 Invisible mover used for compound rotations and movements. |
Sep 21, 2026 |
script_controlpoint_rotating
 Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating. |
Sep 21, 2026 |
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scriptedAction
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Sep 21, 2026 |
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scriptedAnim
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Sep 21, 2026 |
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scriptedDone
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Sep 21, 2026 |
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scriptedFace
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Sep 21, 2026 |
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scriptedJumpDown
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Sep 21, 2026 |
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scriptedMove
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Sep 21, 2026 |
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scriptedPlaybackAim
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Sep 21, 2026 |
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scriptedPlaybackMove
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Sep 21, 2026 |
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scriptedStop
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Sep 21, 2026 |
script_model_med
 MEDIUM SIZED scripted entity, used for animating a model, moving it around, etc SOLID spawnflag means this entity will clip the player and AI, otherwise they |
Sep 21, 2026 |
script_mover
 Scripted brush entity. A simplified means of moving brushes around based on events. |
Sep 21, 2026 |
script_multiplayer
 This is used to script multiplayer maps. Entity not displayed in game. |
Sep 21, 2026 |
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scr_ofsx
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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