script_mover
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
Scripted brush entity. A simplified means of moving brushes around based on events.
Spawnflags
| Flag |
Bit |
Description |
| TRIGGERSPAWN |
1 |
|
| SOLID |
2 |
|
| EXPLOSIVEDAMAGEONLY |
4 |
|
Keys
| Key |
Description |
| modelscale |
- Scale multiplier (defaults to 1, and scales uniformly) |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both the "modelscale" is ignored |
| model2 |
optional md3 to draw over the solid clip brush |
| scriptname |
name used for scripting purposes (like aiName in AI scripting) |
| health |
optionally make this entity damagable |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0.5 0.25 1.0 |
| Spawn function |
SP_script_mover |
RTCW Multiplayer
Scripted brush entity. A simplified means of moving brushes around based on events.
Spawnflags
| Flag |
Bit |
Description |
| TRIGGERSPAWN |
1 |
|
| SOLID |
2 |
|
| EXPLOSIVEDAMAGEONLY |
4 |
|
Keys
| Key |
Description |
| modelscale |
- Scale multiplier (defaults to 1, and scales uniformly) |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both the "modelscale" is ignored |
| model2 |
optional md3 to draw over the solid clip brush |
| scriptname |
name used for scripting purposes (like aiName in AI scripting) |
| health |
optionally make this entity damagable |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0.5 0.25 1.0 |
| Spawn function |
SP_script_mover |
Enemy Territory
Scripted brush entity. A simplified means of moving brushes around based on events.
Spawnflags
| Flag |
Bit |
Description |
| TRIGGERSPAWN |
1 |
|
| SOLID |
2 |
|
| EXPLOSIVEDAMAGEONLY |
4 |
|
| RESURECTABLE |
8 |
|
| COMPASS |
16 |
|
| ALLIED |
32 |
|
| AXIS |
64 |
|
| MOUNTED_GUN |
128 |
|
Keys
| Key |
Description |
| modelscale |
- Scale multiplier (defaults to 1, and scales uniformly) |
| modelscale_vec |
- Set scale per-axis. Overrides "modelscale", so if you have both the "modelscale" is ignored |
| model2 |
optional md3 to draw over the solid clip brush |
| scriptname |
name used for scripting purposes (like aiName in AI scripting) |
| health |
optionally make this entity damagable |
| description |
used with health, if the entity is damagable, it draws a healthbar with this description above it. |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0.5 0.25 1.0 |
| Spawn function |
SP_script_mover |