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Written down once so it does not get asked again. |
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r_showPortals
 draw portal outlines in color based on passed / not passed |
Sep 21, 2026 |
r_showPrimitives
 report drawsurf/index/vertex counts |
Sep 21, 2026 |
r_showShadowCount
 colors screen based on shadow volume depth complexity, >= 2 = print overdraw count based on stencil index values, 3 = only show turboshadows, 4 = only show |
Sep 21, 2026 |
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r_showShadowMapLODs
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Sep 21, 2026 |
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r_showShadowMaps
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Sep 21, 2026 |
r_showShadows
 1 = visualize the stencil shadow volumes, 2 = draw filled in |
Sep 21, 2026 |
r_showSilhouette
 highlight edges that are casting shadow planes |
Sep 21, 2026 |
r_showSkel
 draw the skeleton when model animates, 1 = draw model with skeleton, 2 = draw skeleton only |
Sep 21, 2026 |
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r_showsky
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Sep 21, 2026 |
r_showSmp
 show which end (front or back) is blocking |
Sep 21, 2026 |
r_showSurfaceInfo
 show surface material name under crosshair |
Sep 21, 2026 |
r_showSurfaces
 report surface/light/shadow counts |
Sep 21, 2026 |
r_showSwapBuffers
 Show timings from GL_BlockingSwapBuffers |
Sep 21, 2026 |
r_showTangentSpace
 shade triangles by tangent space, 1 = use 1st tangent vector, 2 = use 2nd tangent vector, 3 = use normal vector |
Sep 21, 2026 |
r_showTexturePolarity
 shade triangles by texture area polarity |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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