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Written down once so it does not get asked again. |
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r_showImages
 1 = show all images instead of rendering, 2 = show in proportional size |
Sep 21, 2026 |
r_showIntensity
 draw the screen colors based on intensity, red = 0, green = 128, blue = 255 |
Sep 21, 2026 |
r_showInteractionFrustums
 1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox |
Sep 21, 2026 |
r_showInteractions
 report interaction generation activity |
Sep 21, 2026 |
r_showInteractionScissors
 1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines |
Sep 21, 2026 |
r_showLightCount
 1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw |
Sep 21, 2026 |
r_showLightGrid
 show Quake 3 style light grid points |
Sep 21, 2026 |
r_showLights
 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume |
Sep 21, 2026 |
r_showLightScale
 report the scale factor applied to drawing for overbrights |
Sep 21, 2026 |
r_showLightScissors
 show light scissor rectangles |
Sep 21, 2026 |
r_showLines
 1 = draw alternate horizontal lines, 2 = draw alternate vertical lines |
Sep 21, 2026 |
r_showMemory
 print frame memory utilization |
Sep 21, 2026 |
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r_showmodelbounds
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Sep 21, 2026 |
r_shownormals
 draws wireframe normals |
Sep 21, 2026 |
r_showOverDraw
 1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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