func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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  *** func_arena goes live, let the carnage begin!   ***   ET: Legacy 2.86.0 is out!   ***   Engine of the Week: qrustyquake by cyanbun96   ***   Server admins: read our migration guide before Friday   ***   Ironwail 0.8.2 is out!   ***  
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r_showImages

1 = show all images instead of rendering, 2 = show in proportional size
Sep 21, 2026
r_showIntensity

draw the screen colors based on intensity, red = 0, green = 128, blue = 255
Sep 21, 2026
r_showInteractionFrustums

1 = show a frustum for each interaction, 2 = also draw lines to light origin, 3 = also draw entity bbox
Sep 21, 2026
r_showInteractions

report interaction generation activity
Sep 21, 2026
r_showInteractionScissors

1 = show screen rectangle which contains the interaction frustum, 2 = also draw construction lines
Sep 21, 2026
r_showLightCount

1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw
Sep 21, 2026
r_showLightGrid

show Quake 3 style light grid points
Sep 21, 2026
r_showLights

1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
Sep 21, 2026
r_showLightScale

report the scale factor applied to drawing for overbrights
Sep 21, 2026
r_showLightScissors

show light scissor rectangles
Sep 21, 2026
r_showLines

1 = draw alternate horizontal lines, 2 = draw alternate vertical lines
Sep 21, 2026
r_showMemory

print frame memory utilization
Sep 21, 2026
r_showmodelbounds Sep 21, 2026
r_shownormals

draws wireframe normals
Sep 21, 2026
r_showOverDraw

1 = geometry overdraw, 2 = light interaction overdraw, 3 = geometry and light interaction overdraw
Sep 21, 2026
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