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Written down once so it does not get asked again. |
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r_shadowMapImageSize
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Sep 21, 2026 |
r_shadowMapJitterScale
 scale factor for jitter offset |
Sep 21, 2026 |
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r_shadowMapLodBias
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Sep 21, 2026 |
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r_shadowMapLodScale
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Sep 21, 2026 |
r_shadowMapOccluderFacing
 0 = front faces, 1 = back faces, 2 = twosided |
Sep 21, 2026 |
r_shadowMapPolygonFactor
 polygonOffset factor for drawing shadow buffer |
Sep 21, 2026 |
r_shadowMapRandomizeJitter
 randomly offset jitter texture each draw |
Sep 21, 2026 |
r_shadowMapRegularDepthBiasScale
 shadowmap bias to fight shadow acne for point and spot lights |
Sep 21, 2026 |
r_shadowMapSamples
 1, 4, 12 or 16 |
Sep 21, 2026 |
r_shadowMapSingleSide
 only draw a single side (0-5) of point lights |
Sep 21, 2026 |
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r_shadowMapSize
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Sep 21, 2026 |
r_shadowMapSplits
 number of splits for cascaded shadow mapping with parallel lights |
Sep 21, 2026 |
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r_shadowMapSplitWeight
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Sep 21, 2026 |
r_shadowMapSunDepthBiasScale
 shadowmap bias to fight shadow acne for cascaded shadow mapping with parallel lights |
Sep 21, 2026 |
r_shadowPolygonFactor
 scale value for stencil shadow drawing |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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