 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
r_sb_randomize
 randomly offset jitter texture each draw |
Sep 21, 2026 |
r_sb_samples
 0, 1, 4, or 16 |
Sep 21, 2026 |
r_sb_screenSpaceShadow
 build shadows in screen space instead of on surfaces |
Sep 21, 2026 |
r_sb_showFrustumPixels
 color the pixels contained in the frustum |
Sep 21, 2026 |
r_sb_singleSide
 only draw a single side (0-5) of point lights |
Sep 21, 2026 |
r_sb_useCulling
 cull geometry to individual side frustums |
Sep 21, 2026 |
r_sb_usePbuffer
 draw offscreen |
Sep 21, 2026 |
r_sb_viewResolution
 Width of screen space shadow sampling |
Sep 21, 2026 |
|
r_scale8bittextures
|
Sep 21, 2026 |
r_scaleMenusTo43
 Scale menus, fullscreen videos and PDA to 4:3 aspect ratio |
Sep 21, 2026 |
r_screenFraction
 for testing fill rate, the resolution of the entire screen can be changed |
Sep 21, 2026 |
r_screenshotFormat
 Screenshot format. 0 = TGA (default), 1 = BMP, 2 = PNG, 3 = JPG |
Sep 21, 2026 |
|
r_screenshotJpegQuality
|
Sep 21, 2026 |
r_screenshotJpgQuality
 Screenshot quality for JPG images (1-100). Lower value means smaller file but worse quality |
Sep 21, 2026 |
r_screenshotPngCompression
 Compression level when using PNG screenshots (0-9). Higher levels generate smaller files, but take noticeably longer |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|