func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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r_retexturing Sep 21, 2026
r_retroDitherScale Sep 21, 2026
r_rmse Sep 21, 2026
r_roundImagesDown Sep 21, 2026
r_saveFontData Sep 21, 2026
r_savegameFogColor Sep 21, 2026
r_sb_biasScale

scale factor for jitter bias
Sep 21, 2026
r_sb_frustomFOV

oversize FOV for point light side matching
Sep 21, 2026
r_sb_jitterScale

scale factor for jitter offset
Sep 21, 2026
r_sb_lightResolution

Pixel dimensions for each shadow buffer, 64 - 2048
Sep 21, 2026
r_sb_linearFilter

use GL_LINEAR instead of GL_NEAREST on shadow maps
Sep 21, 2026
r_sb_noShadows

don't draw any occluders
Sep 21, 2026
r_sb_occluderFacing

0 = front faces, 1 = back faces, 2 = midway between
Sep 21, 2026
r_sb_polyOfsFactor

polygonOffset factor for drawing shadow buffer
Sep 21, 2026
r_sb_polyOfsUnits

polygonOffset units for drawing shadow buffer
Sep 21, 2026
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