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Written down once so it does not get asked again. |
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r_retexturing
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Sep 21, 2026 |
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r_retroDitherScale
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Sep 21, 2026 |
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r_rmse
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Sep 21, 2026 |
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r_roundImagesDown
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Sep 21, 2026 |
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r_saveFontData
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Sep 21, 2026 |
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r_savegameFogColor
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Sep 21, 2026 |
r_sb_biasScale
 scale factor for jitter bias |
Sep 21, 2026 |
r_sb_frustomFOV
 oversize FOV for point light side matching |
Sep 21, 2026 |
r_sb_jitterScale
 scale factor for jitter offset |
Sep 21, 2026 |
r_sb_lightResolution
 Pixel dimensions for each shadow buffer, 64 - 2048 |
Sep 21, 2026 |
r_sb_linearFilter
 use GL_LINEAR instead of GL_NEAREST on shadow maps |
Sep 21, 2026 |
r_sb_noShadows
 don't draw any occluders |
Sep 21, 2026 |
r_sb_occluderFacing
 0 = front faces, 1 = back faces, 2 = midway between |
Sep 21, 2026 |
r_sb_polyOfsFactor
 polygonOffset factor for drawing shadow buffer |
Sep 21, 2026 |
r_sb_polyOfsUnits
 polygonOffset units for drawing shadow buffer |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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