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Written down once so it does not get asked again. |
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r_singleShader
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Sep 21, 2026 |
r_singleSurface
 suppress all but one surface on each entity |
Sep 21, 2026 |
r_singleTriangle
 only draw a single triangle per primitive |
Sep 21, 2026 |
r_skipAmbient
 bypasses all non-interaction drawing |
Sep 21, 2026 |
r_skipBackEnd
 don't draw anything |
Sep 21, 2026 |
r_skipBlendLights
 skip all blend lights |
Sep 21, 2026 |
r_skipBloom
 Skip bloom |
Sep 21, 2026 |
r_skipBump
 uses a flat surface instead of the bump map |
Sep 21, 2026 |
r_skipCopyTexture
 do all rendering, but don't actually copyTexSubImage2D |
Sep 21, 2026 |
r_skipDecals
 skip decal surfaces |
Sep 21, 2026 |
r_skipDeforms
 leave all deform materials in their original state |
Sep 21, 2026 |
r_skipDiffuse
 use black for diffuse |
Sep 21, 2026 |
r_skipDynamicInteractions
 skip interactions created after level load |
Sep 21, 2026 |
r_skipDynamicShadows
 skip dynamic shadows |
Sep 21, 2026 |
r_skipDynamicTextures
 don't dynamically create textures |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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