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Written down once so it does not get asked again. |
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r_skipFogLights
 skip all fog lights |
Sep 21, 2026 |
r_skipFrontEnd
 bypasses all front end work, but 2D gui rendering still draws |
Sep 21, 2026 |
r_skipGuiShaders
 1 = skip all gui elements on surfaces, 2 = skip drawing but still handle events, 3 = draw but skip events |
Sep 21, 2026 |
r_skipIntelWorkarounds
 skip workarounds for Intel driver bugs |
Sep 21, 2026 |
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r_skipInteractionFastPath
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Sep 21, 2026 |
r_skipInteractions
 skip all light/surface interaction drawing |
Sep 21, 2026 |
r_skipLightScale
 don't do any post-interaction light scaling, makes things dim on low-dynamic range cards |
Sep 21, 2026 |
r_skipNewAmbient
 bypasses all vertex/fragment program ambient drawing |
Sep 21, 2026 |
r_skipOverlays
 skip overlay surfaces |
Sep 21, 2026 |
r_skipParticles
 1 = skip all particle systems |
Sep 21, 2026 |
r_skipPostProcess
 skip all post-process renderings |
Sep 21, 2026 |
r_skipPrelightShadows
 skip the dmap generated static shadow volumes |
Sep 21, 2026 |
r_skipRender
 skip 3D rendering, but pass 2D |
Sep 21, 2026 |
r_skipRenderContext
 NULL the rendering context during backend 3D rendering |
Sep 21, 2026 |
r_skipROQ
 skip ROQ decoding |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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