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Written down once so it does not get asked again. |
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r_useLightScissors
 1 = use custom scissor rectangle for each light |
Sep 21, 2026 |
r_useLightStencilSelect
 use stencil select pass |
Sep 21, 2026 |
r_useMaskedOcclusionCulling
 SIMD optimized software culling by Intel |
Sep 21, 2026 |
r_useMikktspace
 Use the mikktspace standard to derive tangents |
Sep 21, 2026 |
r_useNewSSAOPass
 use the new SSAO pass from Donut |
Sep 21, 2026 |
r_useNodeCommonChildren
 stop pushing reference bounds early when possible |
Sep 21, 2026 |
r_useNV20MonoLights
 use pass optimization for mono lights |
Sep 21, 2026 |
r_useOpenGL32
 0 = OpenGL 2.0, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile |
Sep 21, 2026 |
r_useOptimizedShadows
 use the dmap generated static shadow volumes |
Sep 21, 2026 |
r_useParallelAddLights
 aadd all lights in parallel with jobs |
Sep 21, 2026 |
r_useParallelAddModels
 add all models in parallel with jobs |
Sep 21, 2026 |
r_useParallelAddShadows
 0 = off, 1 = threaded |
Sep 21, 2026 |
r_usePortals
 1 = use portals to perform area culling, otherwise draw everything |
Sep 21, 2026 |
r_usePreciseTriangleInteractions
 1 = do winding clipping to determine if each ambiguous tri should be lit |
Sep 21, 2026 |
r_useScissor
 scissor clip as portals and lights are processed |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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