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Written down once so it does not get asked again. |
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r_useFilmicPostFX
 filmic look with chromatic abberation and film grain |
Sep 21, 2026 |
r_useFrustumFarDistance
 if != 0 force the view frustum far distance to this distance |
Sep 21, 2026 |
r_useGPUSkinning
 animate normals and tangents instead of deriving |
Sep 21, 2026 |
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r_useHierarchicalDepthBuffer
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Sep 21, 2026 |
r_useIndexBuffers
 use ARB_vertex_buffer_object for indexes |
Sep 21, 2026 |
r_useInfiniteFarZ
 use the no-far-clip-plane trick |
Sep 21, 2026 |
r_useInteractionCulling
 1 = cull interactions |
Sep 21, 2026 |
r_useInteractionScissors
 1 = use a custom scissor rectangle for each shadow interaction, 2 = also crop using portal scissors |
Sep 21, 2026 |
r_useInteractionTable
 create a full entityDefs * lightDefs table to make finding interactions faster |
Sep 21, 2026 |
r_useLightAreaCulling
 0 = off, 1 = on |
Sep 21, 2026 |
r_useLightCulling
 0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas |
Sep 21, 2026 |
r_useLightDepthBounds
 use depth bounds test on lights to reduce both shadow and interaction fill |
Sep 21, 2026 |
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r_useLightGrid
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Sep 21, 2026 |
r_useLightPortalCulling
 0 = none, 1 = cull frustum corners to plane, 2 = exact clip the frustum faces |
Sep 21, 2026 |
r_useLightPortalFlow
 use a more precise area reference determination |
Sep 21, 2026 |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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