 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
r_useAreasConnectedForShadowCulling
 cull entities cut off by doors |
Sep 21, 2026 |
r_useCachedDynamicModels
 cache snapshots of dynamic models |
Sep 21, 2026 |
r_useCarmacksReverse
 Use Z-Fail (Carmack's Reverse) when rendering shadows |
Sep 21, 2026 |
r_useClippedLightScissors
 0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always |
Sep 21, 2026 |
r_useCombinerDisplayLists
 put all nvidia register combiner programming in display lists |
Sep 21, 2026 |
r_useConstantMaterials
 use pre-calculated material registers if possible |
Sep 21, 2026 |
r_useCRTPostFX
 RetroArch CRT shader: 1 = Matthias CRT, 1 = New Pixie, 2 = Zfast |
Sep 21, 2026 |
r_useCulling
 0 = none, 1 = sphere, 2 = sphere + box |
Sep 21, 2026 |
r_useDeferredTangents
 defer tangents calculations after deform |
Sep 21, 2026 |
r_useDepthBoundsTest
 use depth bounds test to reduce shadow fill |
Sep 21, 2026 |
r_useEntityCallbacks
 if 0, issue the callback immediately at update time, rather than defering |
Sep 21, 2026 |
r_useEntityCulling
 0 = none, 1 = box |
Sep 21, 2026 |
r_useEntityPortalCulling
 0 = none, 1 = cull frustum corners to plane, 2 = exact clip the frustum faces |
Sep 21, 2026 |
r_useEntityScissors
 1 = use custom scissor rectangle for each entity |
Sep 21, 2026 |
r_useExternalShadows
 1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|