func_arena Wednesday, September 23, 2026
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r_useAreasConnectedForShadowCulling

cull entities cut off by doors
Sep 21, 2026
r_useCachedDynamicModels

cache snapshots of dynamic models
Sep 21, 2026
r_useCarmacksReverse

Use Z-Fail (Carmack's Reverse) when rendering shadows
Sep 21, 2026
r_useClippedLightScissors

0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always
Sep 21, 2026
r_useCombinerDisplayLists

put all nvidia register combiner programming in display lists
Sep 21, 2026
r_useConstantMaterials

use pre-calculated material registers if possible
Sep 21, 2026
r_useCRTPostFX

RetroArch CRT shader: 1 = Matthias CRT, 1 = New Pixie, 2 = Zfast
Sep 21, 2026
r_useCulling

0 = none, 1 = sphere, 2 = sphere + box
Sep 21, 2026
r_useDeferredTangents

defer tangents calculations after deform
Sep 21, 2026
r_useDepthBoundsTest

use depth bounds test to reduce shadow fill
Sep 21, 2026
r_useEntityCallbacks

if 0, issue the callback immediately at update time, rather than defering
Sep 21, 2026
r_useEntityCulling

0 = none, 1 = box
Sep 21, 2026
r_useEntityPortalCulling

0 = none, 1 = cull frustum corners to plane, 2 = exact clip the frustum faces
Sep 21, 2026
r_useEntityScissors

1 = use custom scissor rectangle for each entity
Sep 21, 2026
r_useExternalShadows

1 = skip drawing caps when outside the light volume, 2 = force to no caps for testing
Sep 21, 2026
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