func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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r_useStencilShadowPreload

use stencil shadow preload algorithm instead of Z-fail
Sep 21, 2026
r_useTemporalAA

only disable for debugging
Sep 21, 2026
r_useTrilinearFiltering

Extra quality filtering
Sep 21, 2026
r_useTripleTextureARB

cards with 3+ texture units do a two pass instead of three pass
Sep 21, 2026
r_useTurboShadow

use the infinite projection with W technique for dynamic shadows
Sep 21, 2026
r_useTwoSidedStencil

do stencil shadows in one pass with different ops on each side
Sep 21, 2026
r_useUniformArrays Sep 21, 2026
r_useValidationLayers

1 is just the NVRHI and 2 will turn on additional DX12, VK validation layers
Sep 21, 2026
r_useVertexBuffers

use ARB_vertex_buffer_object for vertexes
Sep 21, 2026
r_useViewBypass

bypass a frame of latency to the view
Sep 21, 2026
r_useVirtualScreenResolution

do 2D rendering at 640x480 and stretch to the current resolution
Sep 21, 2026
rvAFAttractor Sep 21, 2026
rvAIAvoid Sep 21, 2026
rvAIBecomeAggressive Sep 21, 2026
rvAIBecomePassive Sep 21, 2026
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