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Written down once so it does not get asked again. |
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r_useStencilShadowPreload
 use stencil shadow preload algorithm instead of Z-fail |
Sep 21, 2026 |
r_useTemporalAA
 only disable for debugging |
Sep 21, 2026 |
r_useTrilinearFiltering
 Extra quality filtering |
Sep 21, 2026 |
r_useTripleTextureARB
 cards with 3+ texture units do a two pass instead of three pass |
Sep 21, 2026 |
r_useTurboShadow
 use the infinite projection with W technique for dynamic shadows |
Sep 21, 2026 |
r_useTwoSidedStencil
 do stencil shadows in one pass with different ops on each side |
Sep 21, 2026 |
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r_useUniformArrays
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Sep 21, 2026 |
r_useValidationLayers
 1 is just the NVRHI and 2 will turn on additional DX12, VK validation layers |
Sep 21, 2026 |
r_useVertexBuffers
 use ARB_vertex_buffer_object for vertexes |
Sep 21, 2026 |
r_useViewBypass
 bypass a frame of latency to the view |
Sep 21, 2026 |
r_useVirtualScreenResolution
 do 2D rendering at 640x480 and stretch to the current resolution |
Sep 21, 2026 |
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rvAFAttractor
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Sep 21, 2026 |
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rvAIAvoid
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Sep 21, 2026 |
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rvAIBecomeAggressive
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Sep 21, 2026 |
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rvAIBecomePassive
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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