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holdable_ entities

Name Games Description
holdable_11 RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/11.md3"
holdable_12 RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/12.md3"
holdable_13 RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/13.md3"
holdable_14 RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/14.md3"
holdable_15 RTCW Multiplayer / {
holdable_book1 RTCW Single Player, RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/venom_book.md3"
holdable_book2 RTCW Single Player, RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/paranormal_book.md3"
holdable_book3 RTCW Single Player, RTCW Multiplayer -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/zemphr_book.md3"
holdable_invulnerability Quake III Arena
holdable_kamikaze Quake III Arena
holdable_medkit Quake III Arena, RTCW Multiplayer pickup sound : "sound/pickup/holdable/get_medkit.wav" use sound : "sound/pickup/holdable/get_medkit.wav" -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A
holdable_p_elec RTCW Multiplayer Protection from electric attacks Absorbs "dmg" points of electric damage
holdable_p_fire RTCW Multiplayer Protection from fire attacks Absorbs "dmg" points of fire damage
holdable_p_water RTCW Multiplayer Protection from drowning for n seconds
holdable_portal Quake III Arena
holdable_skull RTCW Multiplayer Skull of Invulnerability Protection from all attacks
holdable_stamina RTCW Single Player, RTCW Multiplayer Protection from fatigue Using the "sprint" key will not fatigue the character
holdable_teleporter Quake III Arena
holdable_wine RTCW Single Player, RTCW Multiplayer pickup sound : "sound/pickup/holdable/get_wine.wav" use sound : "sound/pickup/holdable/use_wine.wav" -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY

Last changed Sep 21, 2026
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