holdable_p_water
This is an entity on id Tech 3 engines, present on RTCW Multiplayer. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Multiplayer
Protection from drowning for n seconds
pickup sound : "sound/pickup/holdable/get_water.wav" use sound : "sound/pickup/holdable/use_water.wav" -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/water.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
| spin |
2 |
|
Keys
| Key |
Description |
| time |
(in seconds) How much extra underwater time is given |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.3 .3 1 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/holdable/get_water.wav |
| world_model |
models/powerups/holdable/water.md3 |
| icon |
icons/water |
| ammoicon |
// icon NULL |
| pickup_name |
Breather |
| quantity |
// pickup 1 |
| giType |
IT_HOLDABLE |
| giTag |
HI_WATER |
| sounds |
sound/pickup/holdable/use_water.wav |
| gameskillnumber |
// sounds {0,0,0,0,0 |