holdable_skull
This is an entity on id Tech 3 engines, present on RTCW Multiplayer. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Multiplayer
Skull of Invulnerability Protection from all attacks
pickup sound : "sound/pickup/holdable/get_skull.wav" use sound : "sound/pickup/holdable/use_skull.wav" -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/powerups/holdable/skull.md3"
Spawnflags
| Flag |
Bit |
Description |
| suspended |
1 |
|
| spin |
2 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.3 .3 1 |
Item
| Property |
Value |
| pickup_sound |
sound/pickup/holdable/get_skull.wav |
| world_model |
models/powerups/holdable/skull.md3 |
| icon |
icons/skull |
| ammoicon |
// icon NULL |
| pickup_name |
Skull of Invulnerability |
| quantity |
// pickup 1 |
| giType |
IT_HOLDABLE |
| giTag |
HI_SKULL |
| sounds |
sound/pickup/holdable/use_skull.wav |
| gameskillnumber |
// sounds {0,0,0,0,0 |