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Written down once so it does not get asked again. |
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ai_debugFilter
 ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at) |
Sep 21, 2026 |
ai_debugFilterString
 see ai_debugFilter |
Sep 21, 2026 |
ai_debugHelpers
 draws ai helpers |
Sep 21, 2026 |
ai_debugMove
 draws movement information for monsters |
Sep 21, 2026 |
ai_debugPath
 Draw general-purpose pathfinding debug info |
Sep 21, 2026 |
ai_debugScript
 displays script calls for the specified monster entity number |
Sep 21, 2026 |
ai_debugSquad
 draws squad info for allies |
Sep 21, 2026 |
ai_debugStealth
 draws suspicion info for enemies |
Sep 21, 2026 |
ai_debugTactical
 draws tactical information for monsters |
Sep 21, 2026 |
ai_debugTrajectory
 draws trajectory tests for monsters |
Sep 21, 2026 |
ai_disableAttacks
 disables attack decisions |
Sep 21, 2026 |
ai_disableCover
 disables AI using cover points |
Sep 21, 2026 |
ai_disableEntTactical
 disables tactical points around entities |
Sep 21, 2026 |
ai_disableSimpleThink
 disables simple thinking in AI entities |
Sep 21, 2026 |
ai_effect
 AI effect entity |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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