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Written down once so it does not get asked again. |
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airdefense_big_gun
 Big gun in airdefense |
Sep 21, 2026 |
airdefense_sizzle_barrel
 Moveable barrel. Works just like a moveable_base. However the barrel |
Sep 21, 2026 |
ai_reactioncheck
 spawns a creature and forces him to use a specific reaction |
Sep 21, 2026 |
ai_reactionset
 sets the target reaction which will be used for ai_reactioncheck |
Sep 21, 2026 |
ai_rejectxcreature
 Reject X creature |
Sep 21, 2026 |
ai_sealoper
 loper entity |
Sep 21, 2026 |
ai_showCombatNodes
 draws attack cones for monsters |
Sep 21, 2026 |
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ai_showCover
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Sep 21, 2026 |
ai_showHealth
 Draws the AI's health above its head |
Sep 21, 2026 |
ai_showNoAAS
 1= Show when monsters do not have AAS available (shows a ?) |
Sep 21, 2026 |
ai_showObstacleAvoidance
 draws obstacle avoidance information for monsters. if 2, draws obstacles for player, as well |
Sep 21, 2026 |
ai_showPaths
 draws path_* entities |
Sep 21, 2026 |
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ai_showTacticalFeatures
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Sep 21, 2026 |
ai_skipSpeech
 1= Do not use the AI speech system |
Sep 21, 2026 |
ai_skipThink
 1= Do not execute hhAI::Think() fxn |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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