func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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target_ai_followalternatepath3

Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path3' (set on the character).
Sep 21, 2026
target_ai_followpath

Target a monster or npc and trigger target to cause them to follow the path denote for key alt_path
Sep 21, 2026
target_ai_move

When targetted will move the ai to a spot within the given radius. Will also move any AI entities that activate this entity.
Sep 21, 2026
target_air

Turns player air on or off.
Sep 21, 2026
target_ai_tether

When targetted will tether any targetted ai using the specified radius. Will also tether any AI entities that activate this entity.
Sep 21, 2026
target_alarm

does nothing yet (effectively a relay right now)
Sep 21, 2026
target_ammoStash

Spawns ammo once when triggered. Checks the player's ammo load and will spawn the most needed type.
Sep 21, 2026
target_attachtorail

When triggered, makes activator controlled by rail
Sep 21, 2026
target_autosave

saves game to 'autosave.svg' when triggered then dies.
Sep 21, 2026
target_blaster

Fires a blaster bolt in the set direction when triggered.
Sep 21, 2026
target_bossBattle

Trigger to start a boss battle (will show health of boss on hud).
Sep 21, 2026
target_callobjectfunction

Target an entity to set call a function from it's script object.
Sep 21, 2026
target_changelevel

Changes level to "map" when fired
Sep 21, 2026
target_changeskin

Target entities that you want to apply a skin change to.
Sep 21, 2026
target_character

used with target_string (must be on same "team")
Sep 21, 2026
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