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Written down once so it does not get asked again. |
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path_anim
 Character will play the specified animation. Set angles to direction to face. |
Sep 21, 2026 |
path_attack
 Character will attack the character specified by 'enemy' key. Character will go to next path when enemy dies or when activated. |
Sep 21, 2026 |
path_conversation
 Conversation node. Character speaks a line of dialog and looks at a specific entity. When talked to, conversation will end for all characters listening to |
Sep 21, 2026 |
path_conversation_listen
 Conversation node. Character listens to entity 'focus' and waits for him to finish. |
Sep 21, 2026 |
path_corner
 Monsters will continue walking towards the next target corner. |
Sep 21, 2026 |
path_corner_2
 Train path corners. THIS VERSION WILL NOT CONTRIBUTE TOWARDS INGAME ENTITY COUNT |
Sep 21, 2026 |
path_cycleanim
 Character will loop the specified animation and wait until triggered, or until time specified by 'wait' has elapsed. Set angles to direction to face. |
Sep 21, 2026 |
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path_default
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Sep 21, 2026 |
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path_ entities
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Sep 21, 2026 |
path_follow
 forces character to follow closest player at the time of trigger |
Sep 21, 2026 |
path_headanim
 starts playing an animation on the head immediately goes to next path. used for playing talk anims while walking. |
Sep 21, 2026 |
path_hide
 Makes the character invisible and non-solid. |
Sep 21, 2026 |
path_jump
 Character will jump to the next path entity (regardless of type). Will cause error if character doesn't have jumping ability. If jump is failing, you can |
Sep 21, 2026 |
path_ledge
 Hunter will walk to this point and jump off the ledge |
Sep 21, 2026 |
path_lookat
 Causes character to look at an entity for a certain length of time or until triggered. |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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