func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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path_anim

Character will play the specified animation. Set angles to direction to face.
Sep 21, 2026
path_attack

Character will attack the character specified by 'enemy' key. Character will go to next path when enemy dies or when activated.
Sep 21, 2026
path_conversation

Conversation node. Character speaks a line of dialog and looks at a specific entity. When talked to, conversation will end for all characters listening to
Sep 21, 2026
path_conversation_listen

Conversation node. Character listens to entity 'focus' and waits for him to finish.
Sep 21, 2026
path_corner

Monsters will continue walking towards the next target corner.
Sep 21, 2026
path_corner_2

Train path corners. THIS VERSION WILL NOT CONTRIBUTE TOWARDS INGAME ENTITY COUNT
Sep 21, 2026
path_cycleanim

Character will loop the specified animation and wait until triggered, or until time specified by 'wait' has elapsed. Set angles to direction to face.
Sep 21, 2026
path_default Sep 21, 2026
path_ entities Sep 21, 2026
path_follow

forces character to follow closest player at the time of trigger
Sep 21, 2026
path_headanim

starts playing an animation on the head immediately goes to next path. used for playing talk anims while walking.
Sep 21, 2026
path_hide

Makes the character invisible and non-solid.
Sep 21, 2026
path_jump

Character will jump to the next path entity (regardless of type). Will cause error if character doesn't have jumping ability. If jump is failing, you can
Sep 21, 2026
path_ledge

Hunter will walk to this point and jump off the ledge
Sep 21, 2026
path_lookat

Causes character to look at an entity for a certain length of time or until triggered.
Sep 21, 2026
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